|
 So each of us has chosen our top 5 games of the year, but we're also chosen a few other awards to give out as well. Today's is the final one and we simply had to finish this sentence and explain our choice. 2008 was the year of... (blank). So here's the contest.... what was 2008 to you in the world of games? Tell us how you'd finish the sentence and why and you'll be entered in our drawing for some prizes. So far I have some Meatbun shirts, Tecmo Bowl for the DS, a Parappa the Rappa PSP case, A Zelda Wii shoulder bag and more. Costs nothing to enter, and I'll pay shipping to get the goods out to you! So what was 2008 to you???? 
...Downloading everything - nominated by Kevin
Probably not just in games but all across the media world digital download delivery services really started coming into their own this year as their general acceptance grew wider. We saw a huge string of phenomenal games grace XBLA and PSN this year as content for both Rock Band and Guitar Hero flew off the servers that now act as our digital shelves. Hell, even I was able to let go of my driving need to have a tangible object in my hands after I buy something and started to prefer Steam for my PC needs. It only makes sense to see this trend continue in the upcoming years. ...The Wii. Again. - nominated by Dan
It's obvious now that the system is just not meant for me, and I'm totally cool with that. Nor does it need to be, the Wii could be confiscated as a money printing machine at this point. This is the 3rd holiday season for the system and you still can't walk into a store and buy one (most of the time). Same goes for Wii Fit. They sold 2 million just this past November. It's crazy, and shows no signs of slowing down. Most people can't really even pick out more than a few titles worth buying, yet it's nigh impossible to find one on shelves. Low cost means Nintendo is making money from the get-go, attach rate be damned. And a glorified scale got everyone (including my fiancee) excited. Blu-Ray? HDMI? a console apparently needs not these things... ...downloadable games so good I can hardly believe it – nominated by Ryan
And I never would have predicted that. XBLA is certainly the pioneer here, but it wasn't until Sony's PSN launched and started unveiling some very aggressive, freaky indy picks, that both of them got serious about experimental, low-budget games. PacMan CE is good, don't get me wrong, but look at what we got this year: Braid, Rez HD, PixelJunk Eden, Wipeout HD, N+, Ratchet and Clank: Quest for Booty, Bionic Commando: Rearmed, Castle Crashers, Ikaruga and more. Unbelievable. So not only do we now get fantastic, smaller-scope games for excellent prices, but little indy devs have a direct line to console gamers and are no longer confined to the PC space only. I have seen the future, and it is downloaded. ...co-op gaming - nominated by Jim
Co-op has been something game designers have been trying to incorporate successfully since the 8-bit era, but in 2008 it really came into it's own. Things kicked off with Army of Two's partner-centric gameplay and and PixelJunk Monsters couple-friendly tower building, and just kept motoring on. Left 4 Dead, Gears of War 2 Horde mode, the list goes on and on. Single player gaming can go fuck up a tree, or so says 2008.
|
N+, World of Goo... pretty much every Tower Defense game from Pixeljunk Monsters to Defense Grid: The Awakening? What about all the nifty little games hitting the iPhone? Pretty much all indie.
Certainly such a breakthrough wouldn't happen overnight, and as one would expect, the veritable explosion of indie games had its beginnings in prior years, but 2008 is definitely when the floodgates have opened. Not since the shareware days of DOS have a handful of devs been able to get together and make something that, all around the world, people are putting on their Top 10 lists.