Avatars! Hoowah! What are they good for? Absolutely nothin'!
Written by Mark Peachey   
Monday, 02 February 2009 09:41

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When the New Xbox Experience (NXE) launched just a few months ago, it was met with generally positive reviews.  I, for one, welcomed the fancy face-lift, having long since tired of the old blade system.  Good looks, ease of use, and a party system were hallmarks of the NXE, and continue to hold up well.  But by far one of the most hyped and anticipated features was the inclusion of Wii-like avatars - your virtual dress-up doll and polygonal companion to your gamercard. 

And they look great.  A decent amount of options come together to create clean and attractive representations; albeit, mine doesn't really look very much like me.  But after that, what else is there? 

Nothing.  Nada.  Zip.  Zilcho.

Sure, I could spend hours in the avatar creation screen dressing him in new outfits, making him burp, spinning him around until he gets dizzy, and making funny faces.  I can even take a picture of him for my gamercard.  Wow. 

I could also download A Kingdom for Keflings and insert him as the giant protagonist, easily the coolest implementation of our avatars yet. 

keflings1

keflings2

But again, where's the beef?  Where are the other compatible games?  (And please don't say Uno.)

I am a fan of potential, but often potential is wasted.  Thus far, Microsoft has let the potential of avatars wane.  Things need to improve, and I have few things in mind.

- Every single first-party game should feature avatar support -

I am dead serious.  If Microsoft could sway all developers to tow the Xbox LIVE line and implement community based features like acheivement points and what not, then Microsoft could easily pursuade its first party developers to include avatar support in their games.  Take a look at A Kingdom of Keflings.  That's a creative and compelling addition to the game.  Mind you, not all games would make for such an easy fit.  But developers are creative, and I'm sure, if tasked, they would come up with some great stuff. 

- Hurry up with the Primetime Channel already -

Microsoft promised us a Primetime Channel featuring real life game shows in which our avatars would participate.  The game show 1 vs. 100 was trotted out and visions of 100 avatars stacking the stage filled our heads.  What's more, Microsoft said that these game shows would all occur in real time with real prizes.  Does this not sound awesome?  I surely think it does.  But we have not heard a peep from Microsoft about this since the initial announcement, and this worries me. 

1vs100

- Create an area something like Sony's Home -

Hang on, hang on.  From most accounts, Home on Playstation 3 is a giant mess.  I wouldn't really know: I do not have any first-hand experience with it.  But as I'd said, I'm a fan of potential, and an idea like Home is rife with possibilities.  Many times I've sat there staring at my avatar, wishing I could prance him around with the other avatars of my online friends.  Isn't there something that can be done?  How about making the Friends tab some sort of dynamic play area?  Throw in a soccer ball, create an arena on the fly like Halo 3's Forge?  If I'm going to play dress-up with a virtual doll, I had better be able to play with it.  Preferrably doing something manly. 

- Make avatars relevant, a hallmark of Xbox 360 and LIVE -

Taken together, all of the aforementioned suggestions are meant to weave avatars into the very fabric of the Xbox 360 and Xbox LIVE.  Right now, they're window dressing and not much more.  But with creative implementation and the will to support them, avatars could be persistent and relevant, as expected and appreciated as achievement points.  Most importantly, they could end up as fun as they were intended to be. 

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Give us your own suggestions for avatar improvement, Dear Reader.  Maybe Microsoft will stand up and take notice.


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Comments (5)Add Comment
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written by utopaline, February 03, 2009
avatar skins in halo multiplayer....hmm seems creepy, but fun as hell. headshots would be a lot easier, that's for sure.

Uto
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written by Marc Deangelis, February 03, 2009
Wait, you can make them BURP?
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written by Daniel Lloyd, February 03, 2009
i hate the Friends viewing thing with the NXE avatars. so annoying.

actually, theres a lot of the NXE i find annoying.....and i agree with the lack of avatar involvement. i forget its there.
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written by Mark Peachey, February 03, 2009
As far-out as it may sound, I do like utopaline's idea of having avatar skin support in multiplayer portions of games. Just think about a non-ranked bonus mode in Gears of War 2 where you get to run around chainsawing your friend's avatars. That would be hilarious. I think even Dan Z. could get behind that smilies/wink.gif
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written by Ryan Hewson, February 03, 2009
Honestly I don't think there will ever be big developer support for these avatars beyond the "family friendly" stuff, and amongst devs who just want to skimp on making their own character creation. smilies/smiley.gif The look of those avatars is way to specific, it would be hard to match another art style.

What I think they should do is incorporate it into the Party and Chat aspects of the 360 so that your guys can walk around in a little room and have lip-sync when you talk. Sort of like the Pod in LittleBigPlanet, that thing is fun all by itself just as a chat room you can decorate.

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