Contra 4 for the DS makes me smile
Written by Dan Zuccarelli   
Thursday, 15 November 2007 10:20
contra4logo.jpg

Talk about taking me back to the old days. Quite simply Contra 4 does everything to pay homage to the old 2-D sidescrollers while avoiding the pitfalls of copying them exactly. I mean let's be honest, those games WERE great, but they definitely had problems that we really wouldn't (or shouldn't) tolerate with new games these days.

So yea, go out and buy Contra 4 post-haste (that means like now). Why, you ask? Let me count the ways....

I was impressed by how Konami just decided to essentially update the classic side-scrolling Contra from days of yore. Gone are any thoughts of isometric or 3-D levels (except those "looking down a corridor" type 3-D levels from the 1st Contra), this is stripped down action. And that's a good thing.

contra4-a.jpg

For those that weren't around for the original Contra, you're probably in for a bit of a shock. Now only for the jumping around and ducking under the bullets of your enemies, but for the simple fact that you'll be dying.... a lot. Seriously. Gamers have gotten soft with all kinds of safety nets to keep them alive and fighting but in Contra every jump has the possibility of leading to your uncertain death. Even on easy this game can get sadistic. Enemies come hard and fast (obviously harder and faster on the upper difficulties).

Since the game is faithful to the old school gaming style a good amount of your deaths are going to be "cheap." Especially when you're playing co-op. You see in the older games it couldn't zoom out when it needs to, the board scrolls along as best it can with two bodies but when the level moves up or down you could be in trouble. Your buddy leaping above you could push the screen up enough that the platform you're standing on goes off-screen, at which point you die. This kind of thing is going to happen a fair amount unless you learn to work together.

contra4u.jpgThere are some enhancements to the standard Contra mechanic from back in the day that do make the fighting a little more fair. You have a grappling hook and the ability to hold two special weapons at a time (though still only wield one).

There's apparently a ton of unlockable content here (including the original Contra I hear) and there's even a comprehensive "museum" with stats and screenshots from all the past Contra titles. It's really a fun little addition for fans of the series, and proves the time Konami spent in an effort to make us happy.

So why is no one talking about this game? I have no fucking clue, cause it kicks all manner of alien ass and NEEDS to be on your Christmas list this holiday season if you haven't already bought it.

As an avid old-school gamer this one was an automatic buy, and luckily the game did not disappoint in the least. It's perfectly suited for the DS since it's quick to jump into and has a boiled down control scheme. Seriously, buy it.


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Comments (3)Add Comment
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written by Muffin Man, November 16, 2007
I've got this and from what I've played (the first part of the first level) it's good fun. Why haven;t I played more? Because my top screen of the DS is broken so as soon as I get up there I can't see and I die. Will have to wait another 2 weeks for me to play it properly smilies/sad.gif
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written by genz0, November 16, 2007
I got this game the second it came out, I am a contra whore and I can beat the original without dying. But OMG is this one hard, its almost as hard as shattered soldier...which seems impossible. Bullets coming from 2 screens definitely takes some getting used to but everyone needs a hard game now and then.
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written by Go Nintendo » Blog Archi, November 20, 2007
[...] Full review here [...]

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