Crackdown DLC update info
Written by Dan Zuccarelli   
Thursday, 10 May 2007 08:40
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A lot of people wrote off Crackdown as a marketing gimmick for Halo 3. Those people are totally wrong. Crackdown did one thing, but did it really really well. And co-op was just a blast.

But Realtime Worlds wasn't content to let the game go simply into the night, listening to post-release chatter online and fixing things that people were complaining about. And with a new Crackdown update coming along soon it looks like high time for those of us that beat and put it away to get it back out.

There are two packs coming, one free (new game modes) and one that'll cost ya (new vehicles and weapons). Both have a ton of stuff and they both offer the same world changes (List taken from teamxbox.com):

  • Reset Gangs: In place of the current option to reset the city’s crime (unlocked by defeating all 21 bosses), the gangs can now be completely reset in the main campaign.

  • Easier Orb Hunting: Imagine how great it would be if when searching for the last remaining hidden agility orbs the audio range on each of them got wider as fewer remained; well imagine no longer. Audio ”ping” range is now gradually increased when searching for the last 50 percent of hidden orbs, and 20 percent of agility orbs.

  • Ground Strike: Available to a four star strength agent only, it is now possible to slam downwards while airborne by holding the attack button. The resulting strike is deadly to anything it hits, with an additional shockwave stunning nearby enemies.

  • Improved firing over low walls: Agents can now fire downwards at a greater angle while taking partial cover behind a low wall.

  • Targeting enhancements: Improved target lock prioritization of enemies behind vehicles as well as live enemies over corpses.

  • Those damn fire hydrants!: The fire hydrants were near indestructible but were also hard to spot. Now, though still best avoided, they can be smashed over for a far less unreasonable penalty.

  • Stunt Ring Visibility: Stunt Rings are now much easier to locate.

  • No “Lefty Flip” on vehicle control: Removal of the lefty flip on vehicle control so that left-handed players can aim with the left stick, but still steer with the right stick.

  • Persisting Charges & Mines: Limpet Charges (and the new Proximity Mines) will persist at all times within the game world and not just when within a certain range of the player.

  • Distant Explosions: No matter where the explosion(s), players will be able to see them provided they have a line of sight… it’s always a clear day in Pacific City!

  • Ramp Truck Issues: Some vehicles didn’t seem to get on well with the ramp truck, but we never intended this to be a SUV-only toy. Now none of them can get enough of it!

  • Camera Enhancements: Better camera for performing vehicle stunts or driving on near vertical surfaces (particularly with Top Level Agency SUV or new Peacekeeper Buggy). Also vertigo-inducing tweaks for those long leaps of faith.

  • Player to player precision shots: We’ve dropped the PvP lock-on but now another agent can be hit with a head or leg shot using normal targeting.

Check out TeamXbox.com for all the info about the "free-for-all" and and the "gettin' busy" add-ons.


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