Defcon: Everybody Dies
Written by Jim Squires   
Monday, 27 November 2006 09:06

Chances are that if you grew up in the eighties, you loved the movie WarGames. What’s more is that no matter how cool just seeing the movie was, you wanted to play with Joshua. And you only had one reason for wanting to play with Joshua - you wanted to play Global Thermonuclear War.

Now, thanks to Introversion, you can do just that - and it’s just as awesome as you always thought it would be.

Defcon: Everybody Dies is a brilliant throwback to the Cold War world of the eighties. The games design keeps things very simple - you take control of a territory, place all of your airfields, naval groups, radar station and missile silo’s, and wait as the timer ticks down to Defcon 1 when all hell breaks loose. As easy as this sounds, it would be rather difficult to manage without a good tutorial. Luckily, this game has you covered.

Being somewhat of an indie title, a lot of the features that you might expect to find in a strategy game are missing. There’s no campaign mode, no content being unveiled as the game goes on - hell, there’s not even really a single player mode - but when thought about in the context of the game, this makes a lot of sense. After all, what campaign mode can you have when everybody dies? There’s no second mission to go on to when there’s nobody left from the first.

That being said, even with the game’s overall focus on multiplayer, a single player game can easily be assembled. All you have to do is start a game and change all of the other players to CPU controlled before a real player jumps in. Unfortunately you may find yourself doing this more often than not, as playing against other live players can really slow things down - not due to lag, but design. The Achilles Heel of Defcon lies in the ability to manipulate time. When playing single player, this is great - you can slow things down to a halt to place all of your troops and buildings, and speed things up to get to Defcon 1 lickety split. In multiplayer, things only go as fast as the slowest person’s settings - so when you want to go go go, you might be waiting a long while.

Frustration with multiplayer aside, I have a hard time finding anything bad to say about this game. In addition to the solid yet simple gameplay, the stark visuals and somber music combine to create one of the most engaging sensory experiences in gaming today. Defcon's atmposhpere is easily a candidate in the fight to have video games viewed as an art, rather than simply a past time for 26 year old man-children such as myself.

At the budget price this title is available for, you’re practically stealing it. Defcon: Everybody Dies is, so far, my pick for hidden gem of 2006. If you haven’t done so yet, do yourself a favor and download the demo from their official site.


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Comments (8)Add Comment
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written by Drinkitt, November 27, 2006
Great, fun little game! You can also buy it directly from Steam so you have it on any computer just by loading the Steam client and logging into it. www.steampowered.com - I think it's a buck or two cheaper there as well.
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written by danzuke(NetPhantom), November 27, 2006
I'm just waiting till it's available for the Mac. Then I'm all over this
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written by Harpua Scorpio, November 27, 2006
MacGamer = oxymoron
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written by danzuke(NetPhantom), November 27, 2006
Trust me, I know. I knew I was giving up an entire platform for gaming when I bought a Mac. But I have C & C: Generals so I'm good to go
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written by jimmycanuck, November 27, 2006
Prostate Exam > C&C Generals.

Just sayin'!!
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written by Harpua Scorpio, November 27, 2006
A prostate exam is probably easier to learn how to do than learning how to properly play a RTS game.
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written by jimmycanuck, November 27, 2006
lol.. they're both point and click.
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written by bits bytes pixels & sprite, December 04, 2006
[...] You might remember our review of the nuclear war simulation Defcon: Everybody Dies from a few weeks back. Well, it looks like Introversion wasn’t happy just conquering the PC and Mac indie-gaming world - now they’re breaking fresh new ground by adapting Defcon to join the first wave of games to support Philips amBX technology. [...]

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