Details on the Boss Battles in Guitar Hero III
Written by TheBBPS   
Thursday, 07 June 2007 08:14
Guitar Hero III: Battle Mode

The excitement for Guitar Hero III is at a fever pitch here at TheBBPS and the videos are being released fast and furiously now. Here is a video showing Battle Mode featuring Tenacious D.

So instead of getting Star Power and using it to boost your score, you gain “power-ups”, which throw off your opponent. Here’s a list of the different “power-ups”...

Broken String: When an opponent breaks one of your strings, that button on the guitar controller won't work until you fix it. To do so you'll have to rapidly tap that "string" until it is repaired.

Difficulty Up: This one won't appear if both players have the difficulty set to expert. If you're playing on hard or lower and this gets sent your way, then you'll find yourself playing up a difficulty level for a brief period of time.

Amp Overload: This attack causes the scrolling fret board on screen to shake and blur, making it extremely difficult to read which notes are approaching.

Whammy Bar: If you get attacked with this bad boy, you'll have to get your whammy bar moving and fast before you can play notes again.

Steal Power: This one is self-explanatory. Use it to steal an attack from your opponent before they can use it. If they don't have one to steal and you activate this power, you'll lose it.

Double Notes: Make your opponent double up on how many notes they have to play for a short period of time: Devastating in the midst of a crazy solo.

Lefty Flip: The attack to end all attacks. Putting lefty flip on your opponent forces them to either transcribe the music or actually flip their guitar over and play left handed. Used at the right moment, it cannot be stopped.

Here’s another video of Living Colour with Cult of Personality

Well I’ll say this. I’m not any less excited about the game now, but I’m definitely not any more. I like the aspect of you mastering a song and that rush of beating someone simply because I’m better than you. I personally won’t be playing this mode because I know it would just piss me off. To me it seems like a dick move to mess with someone while they’re playing. Why doesn’t my opponent just punch me in the face if they want me to screw up?

[IGN]


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Comments (4)Add Comment
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written by Grim Santo, June 07, 2007
I like it, adds some fresh blood.
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written by Andarko, June 07, 2007
I agree with Driggity. I like Guitar Hero because you get a rush from beating the song, not from sabotaging another player's playing. Meh.
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written by Dan Zuccarelli, June 07, 2007
Since we almost always play on co-op when our friends are over I don't think it'll be too big a deal for me. Hopefully you'll be able to turn it off though...

But blame Neversoft for adding these features to make it more of a story driven game as opposed to what it should be, a rhythm game.
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written by Dexie Oblivion, June 07, 2007
There are some awesome story driven rhythm games, though...Parappa/Um Jammer series jumps to mind, as does Ouendan/EBA.

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