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The fact that Otis would call on the radio and even if you were in the middle of a fight you'd have to stop and take the call cause missing it could mean having to start the whole game over. The same goes for the real-time missions, which when missed means you started over. Having to break off from your objective to save the game in the bathroom, of course one ill-timed save could mean having to start the game over again as well.
I understand needing to make the player not rely on any one weapon, but the weapons breaking was (for lack of a better word) broken. I mean I'm beating the undead with a lead pipe, it should last FOREVER.
Of course it was hard to see what missions needed to be done unless you had an HD television, since they're admitted to never testing the game on a standard television.
The "photo" system was tacked on and never really served a greater purpose.
Now it seems a good chunk of these MAJOR problems are being addressed in the Wii game, namely the mission structure. Though the sheer number of zombies on-screen was one of the high points of the 360 game, I'd be willing to sacrifice that to gain a playable version of Dead Rising.
Surprisingly, I beat Dead Rising. In spite of all the things the designers threw in front of my seemingly to suck the fun out of it.