Mizuguchi rocks our worlds - videogame wise of course
Written by Dan Zuccarelli   
Tuesday, 29 August 2006 02:53
mizuguchi.gifSega Rally. Rez. Space Channel 5. Lumines. Tetsuya Mizuguchi and his company Q Entertainment have had a pretty good track record. Not perfect (99 Nights) but damn good. With the upcoming games Gunpey for the PSP and DS and Every Extend Extra, Mizuguchi seems to be gunning for a place among the great designers. With his unique brand of combining music and game, using gameplay to create the soundtrack, and mixing the two until they'll no longer seperate elements.

Recently he sat down for a pretty in-depth interview with Gamasutra. They discuss the importance of games, future content delivery, Q's upcoming titles, and the late Gunpei Yokoi (inventor of the gameboy), amongst other topics.

He response to being asked about the ups and downs of working at a huge publisher:

I don’t know about everyone, but from just my case, I felt like I didn’t have freedom. I was in Sega. At the time, I don’t know now, but at the time, that was a big client for me, and I had a studio called UGA, United Game Artists. And I had seventy people. I had many visions, like to make casual games. Not big stuff, but small games. Not Lumines, but many other ideas. If I made a presentation to Sega executives about this kind of thing, and if they said no, that’s over. That’s it.

But beyond Sega, looking beyond where I was, there were many, many possibilities in the world. Not only game console, but also mobile, and other markets that exist. I wanted to make a new phenomenon, not only traditional games. So I felt this was the limit.

Take a few minutes and check out the entire interview at Gamasutra.


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