Nintendo hiding HD functionality in Wii?
Written by Jim Squires   
Sunday, 18 February 2007 04:02
hdtv-logo-lg.jpgWho knew getting a Nintendo employee drunk could get them to so easily spill company secrets? According to The Inquirer (so take that for what it's worth) Nintendo's little white box is technically capable of displaying in HD, but the other limitations of the system would mean everything would look like ass;

...the Wii GPU has full hi-def capabilities even if they are not exposed. The reason you don't see it is twofold, the fact that the console can't really push HD rez at reasonable frame rates and the fact that it would cost more. The latter will probably become a moot point with the first Wii refresh but the former problem is really here to stay.

I'm going to have to call Bravo Sierra on this one. I'm no A/V junkie, but it seems to me that displaying in HD wouldn't really affect frame rate. If somebody out there knows better (and I'm sure somebody does) let me know if I'm right on this one.

[via Sickr]


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Comments (6)Add Comment
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written by OPT1MUSPR1ME, February 18, 2007
Displaying in HD does affect frame rate. It affects it because of this:

Lets say you have 480i/p resolution, that is 720x480=345600 pixels that must be output from the GPU. I won't go into details but there are a ton of calculations and math that can turn a 3D environment to a 2D screen. Look here (http://en.wikipedia.org/wiki/Rendering_pipeline) for more info on the rendering pipeline. Now if you have an HD resolution of 720p, that is 1080x720=921600 pixels which is ~2.6 times more pixels to output. That is a lot more translations that must occur to go from 3D to 2D. There are other factors, but this is definitely a huge factor. If you want to know more about graphics, I can make some recommendations. It is all really interesting stuff.
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written by Rich, February 18, 2007
Sure it affects frame rate. Just take a look at how the addition of HD aspects in the Half-Life series over the years have required more powerful hardware with each new iteration.

Imagine Crysis running on a Wii. I'd be willing to bet that even the best 1st generation DX10 cards won't allow you to run Crysis with every, single last detail turned on. We're going to have to wait for possibly the 10xxx series of NVIDIA cards and R8xx ATI cards before maximum detail levels can be achieved.

Look at Counter-Strike 1.6. The game is around 9 years old now and even with a 7900GTX SLI setup, you'll still see framerate dips when approaching a layer of 2 or 3 smoke grenades.

If it were just HD movies, then the Wii could probably handle it. With HD games, don't forget, the CPU has to process all the HD info as well as actually processing the game. Both of these elements at the same time will make for low framerates.
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written by OPT1MUSPR1ME, February 18, 2007
Rich, technically, a lot of the processing nowadays is off loaded to the GPU for processing, but it's still a ton of processing to do regardless of where it is happening.
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written by Case, February 18, 2007
Ok I don't understand the first point. It's too expensive but that could be fixed with the first Wii refresh? What does that even mean?

If a "Wii refresh" = new version of the Wii (ala DS Lite), well why not just pump up the hardware capabilities of the new version, but for old games without HD support, cap the capabilities to the original Wii's? (Note: I anticipate this in a couple years if/when HD saturates the market)

I feel that this whole article is gibberish.
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written by Case, February 18, 2007
Also, the way the author thinks that Wii rhymes with High, there's your indication of a high-quality article.
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written by Jim Squires, February 18, 2007
All - clearly, I stand corrected about frame rates. Thanks for the info! smilies/cheesy.gif

Case - I hadn't noticed that he thought Wii rhymed with high until you pointed it out - that's hilarious. smilies/tongue.gif

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