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Written by Jim Squires
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Sunday, 18 February 2007 04:02 |
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Who knew getting a Nintendo employee drunk could get them to so easily spill company secrets? According to The Inquirer (so take that for what it's worth) Nintendo's little white box is technically capable of displaying in HD, but the other limitations of the system would mean everything would look like ass;...the Wii GPU has full hi-def capabilities even if they are not exposed. The reason you don't see it is twofold, the fact that the console can't really push HD rez at reasonable frame rates and the fact that it would cost more. The latter will probably become a moot point with the first Wii refresh but the former problem is really here to stay. I'm going to have to call Bravo Sierra on this one. I'm no A/V junkie, but it seems to me that displaying in HD wouldn't really affect frame rate. If somebody out there knows better (and I'm sure somebody does) let me know if I'm right on this one. [via Sickr]
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Lets say you have 480i/p resolution, that is 720x480=345600 pixels that must be output from the GPU. I won't go into details but there are a ton of calculations and math that can turn a 3D environment to a 2D screen. Look here (http://en.wikipedia.org/wiki/Rendering_pipeline) for more info on the rendering pipeline. Now if you have an HD resolution of 720p, that is 1080x720=921600 pixels which is ~2.6 times more pixels to output. That is a lot more translations that must occur to go from 3D to 2D. There are other factors, but this is definitely a huge factor. If you want to know more about graphics, I can make some recommendations. It is all really interesting stuff.