The case against making the HALO movie
Written by Kevin Alexander   
Monday, 23 October 2006 04:00
halo_whatdidyousay.jpgHalo was a ginormous success, sparking people to buy a brand new console based on just this game. It became widely loved and grew an enormous, rabid fanbase. The sequel came out in November of 2004 and is still the most widely played game over Xbox Live. The video game and movie world was shook up when it was released that Microsoft was shopping a script to all the major studios and, oh, Peter Jackson was involved.

This report led to much rejoycing among the Bungie faithful as every bit of news got over analyzed. Many people believed that Jackson was directing, which led to many instant orgasms, but his role is more subdued at Producer. Then word came out that a first time director was picked based on commercial and short film work.

Soon the budget ballooned to upwards of $200 million. Yesterday Fox and Universal wisely pulled out of the co-financing shortly before a large payment was due for preproduction. They didn't want this extremely expensive video game movie in the hands of a first-time director. This wasn't the only factor (Microsoft wanted a huge back end profit share and up front payment for the script) but I must applaud the two studios on this decision.

Let me say this, I've probably spent more time playing Halo than any other game I've ever played. Literally every night for about 4-6 hours over the course of a year. It was an addiction that was way too fun not to satisfy. This silly sci fi game brought me together with some of my closest friends and we had a ball every time. The night before the sequel came out I couldn't sleep. Literally. This marked the first and only time this has ever happened to me.

It's no secret that, generally, video game movies suck real, real bad. They're not a big box office draw since the appeal doesn't spread much beyond the core audience of the game itself. Usually studios don't particularly care about the films but see it as a chance to make a cheap film and a quick buck. They get convinced that the built in audience will be enough to drive in ticket sales. More often than not, no one comes out happy in the end.

peter_jackson.jpgFans of Halo were convinced that this time it was going to be right. That there was so much to the Halo universe that there's no way it wouldn't be good. My question is, how good is the Halo story, really? It's been my experience with video games that the stories just don't work. They're muddled, confusing, cliched and boring. Let me also say that I know from being involved in the video game community that this is not a popular opinion. Many gamers pick games to play simply based on the stories they offer. One of the reasons Halo has been so embraced by millions is because of its story, which carries over two games (with a third on the way) and four books.

Why do we need a movie? So many people seem to be in love with the story already that it almost seems like a pointless action to try and make it into a movie. More likely than not it's not going to live up to anyone's standards for what they think it should be. Leave well enough alone.

Granted Wignut Films and Weta Workshop have been doing amazing work. Yes, Peter Jackson is a self-proclaimed Halo fanatic but there are millions of people who are as well, they're just not all mega power filmmakers. There's still no guarantee that the film will be any good and that people will go see it. Overall, there's way too much risk involved for the studios and the audience. I suggest that everyone just sit back and relax until Halo 3 is unleashed upon our 360s some time soon.


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Comments (5)Add Comment
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written by greshkov, October 24, 2006
"real, real bad"? not a fan of adverbs?
this movie shouldn't be made. especially if peter fucking jackson is involved. i don't need the movie to be longer than the game was. but hey, if they make a movie maybe they'll make an ending.
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written by Harpua Scorpio, October 24, 2006
Am I the only person who thinks King Kong is the bee's knees?

Gresh, you suck really, really bad.
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written by danzuke (NetPhantom), October 24, 2006
I dug King Kong... but it was slow until they got to the island
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written by Andarko, October 25, 2006
Here's another thought or two... How would one condense so many hours (40? 80? 100?) of gameplay into a 2 hour movie? Also, would gamers, who have participated in the story for so many hours, feel satisfied merely watching the story? I think Halo the movie would be a huge, overbudget disappointment.
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written by danzuke (NetPhantom), October 25, 2006
It's always best (I believe) in game-to-movie translations to focus on a small part of the overall story. something to fill in the overall plot of the game, or something not directly associated with the game but exists in the same world.

And while the game does take many many hours to complete, not every moment of that is plot driven. The plot point may be "take over this enemy base" and that might take you an hour of fighting, which you could boil down to 5-10 minutes on screen.

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