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 If there's been a more highly anticipated PC title in the past five years than Will Wright's Spore, I dare you to think of it. The super ambitious game has finally released after a long and hard development to good reviews from game critics and an outpouring of negative reviews from pissed off Amazon users. Here's a recap of what the hell's going on. Back in early May EA made the announcement that two of their upcoming and highly anticipated PC titles, Mass Effect and Spore, would be using a form of DRM, SecuRom, that would perform an online verification of the installed programs every 10 days. As it tends to do, the internet went ape shit. Two days later, EA backed off and changed it to an initial online verification instead of consistently repeating. Mass Effect comes out, there's buzz for a week or so and then the hatred backs off...as it tends to do. Meanwhile, Spore sort of hung out on in the wings awaiting its release date.
Fast forwarded to this past weekend and Spore's official launch. The news of Amazon user giving Spore a "1 star" review start to come in and more people jump on the bandwagon. As of this writing there are over 1,800 "1 star" reviews and almost every one of them blames DRM or SecuRom directly as the sole reason for the negativity. What is it about DRM and SecuRom that gamers hate so much? For some it's the simple fact that you can't just buy a game and play it. DRM in general started out in the digital age when exact, perfect copies of media were enabled to be made with ever-increasing ease. Before the dawn of the internet there was always a good amount of effort and specific equipment needed to yield what ended up being an inferior analog copy. Still companies like Macrovision provided copyright holders with technology to protect their interests. In the end DRM was something that never had malicious intentions and was only an effort to protect the revenue stream of different companies. It's hard not to understand a company wanting to protect their interests. These days DRM is a leading pet peeve of many folks who simply want to enjoy their purchases uninhibited.
A little less than a month ago Spore's executive producer Lucy Bradshaw made the following comment regarding Spore's DRM: "We do have copy protection, it is a necessary part of our biz, but we've worked to make it something that does not punish the legit owners. You need to authenticate once at the first install. This happens online. You can install on three separate computers and you do need to register for the online features." What's this mean? According to EA's general EULA: “You may download the number of copies allowed by the software's digital rights management from an authorized source. However, you may use only one copy of the software on a single computer at any given time.” OK, but we now know that Spore uses SecuRom. Why doesn't the EULA mention SecuRom specifically? According to the Spore SecuRom FAQ EA's set up: We don't disclose specifically which copy protection or digital rights management system we use --in this case, SecuROM -- because EA typically uses one license agreement for all of its downloadable games, and different EA downloadable games may use different copy protection and digital rights management. So what are the details concerning what SecuRom will be doing? According to an EA rep: — We authenticate your game online when you install and launch it the first time.— We'll re-authenticate when a player uses online features, downloads new content or a patch for their game. — The new system means you don't have to play with the disc in your computer. And if you are like me, always losing discs, this will be a huge benefit. — You'll still be able to install and play on multiple computers. — You can play offline. Dude, but SecuRom installs rootkits! Well, the registry changes made by SecuRom do resemble actual rootkits but when Ars Technica took a hard look at Bioshock's SecuRom they came to the conclusion that there were no rootkits installed. SecuRom's web site declares that anything it installs is common and used in many other applications. It seems like there's an argument to made against SecuRom being malicious or installing a virus, which is a relief but the main issue still remains: Why are companies making people think that they're treating their legit customers like crooks? Why make them "jump through hoops" to use something they actually paid for when the pirates are getting around the issues all together? To the best of my knowledge there's no news of anyone who has purchased Spore legally being prevented from playing the game because of the DRM. I had a long discussion with Dan while I was writing this and his stance was simple: any media using prohibitive DRM would not get his money. He stopped using the iTunes store the first time he was prompted to sign in to his account to listen to music he bought and he does not plan on buying Spore or Red Alert 3, two games he was very much looking forward to playing. It was hard for me to find an argument with what Dan was saying. In his opinion the paying customer shouldn't have to jump through hoops to play the game. And treating paying customers like they're all thieves is bad for business. There is no argument for that. Personally I'm on the fence about the whole issue. It's not that I feel DRM is acceptable, it's more like it was inevitable and will probably not go away any time soon. It's something that I'm learning to begrudgingly live with. To a small extent we almost brought this on ourselves since back in the good 'ol days Napster was the virtual starting line for this whole issue. Would we have done anything differently back in '99 and '00 if we had known this would come about? I mean, it was a natural transition to grab some "free" tunes since we were never taught that it was a bad thing to copy a tape for a friend in our dual well cassette decks. After all we now know this practice is covered under Fair Use. This particular issue with Spore is a case where EA is trying to protect their product (and almost all of their other PC releases) against piracy when in turn it seems to be evoking more. We'll never really be able to tell how this backlash is directly affecting the sales of Spore. As a PC gamer Spore is pretty much a must-play so what am I to do? I really want to take a look at the game and let all of you beloved readers know my impressions. Though I'd like to join the people "sending a message" with my dollar by not giving it to EA I also don't want my desire to play send me to some torrent site and pirate the game. Will Wright has brought us a game that we should all be really excited for and chomping at the bit to try out but instead we're being sidetracked by these other issues taking away from what we should all be doing: playing games. A big thanks to this article over at Texyt for giving me a good jumping point for information.
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a) I have to have internet connection even if I don't want to use the online features. That's fair with HL/HL2 as long as the Steam Community it's huge and the game has no other copy protections, but with Spore, no, thanks.
b) I have to install ONE time the game and pray the gods to not have any kind of problem (viruses, HD loosing, etc etc) so I lost one of the three installs.
Then I searched a bit in torrent pages and found that the pirated versions (like in Bioshock) didn't need connection to the internets, you can install 'em the numer of times you want, etc etc
So, what we have here? The legal copy treating you like a delincuent, a pirate version who treats you like a PLAYER: No problems, no errors, no shit (sherlock).
So I was almost convinced to purchase Spore (then I saw those "spore it's too casual" commentaries) and then and saw all this DRM shit, and decided to not buy it.
Wanna rude words? Fuck you, EA. Fuck you, Will Wright. Have some RESPECT to your customers and maybe, MAYBE, when you publish something interesting (not the n-iteration of your shitty franchises) like Spore was, I'll buy it.
Meanwhile, I'm still saving to get Galactic Civilizations. No DRM. No shits incorporated. Great game.