PixelJunk Eden: I Still Don't Know What It Is, I Still Want It
Written by Ryan Hewson   
Wednesday, 21 May 2008 04:25

Eden seems slightly less abstract now, by a micron. As it turns out you are playing a bit of pollen, sweeping through this 2D, procedurally-generated forest, making things grow. Except, your bit of pollen can swing around like Spider-man, and cause branches to grow ahead of it's path. I think. Oh and it's got co-op. Very smart. Looks like 3 players in the video above.

Q-Games has been pretty successful with their PlayStation Network experiment thus far. The mandate was, as I understand it, to build 4 games, each with a 6-month development windows; each with 1080p graphics; and fresh gameplay. While PixelJunk Racers didn't do anything for me personally (and yes I gave it a fair shot), Monsters was a sublime Tower Defence game, and one I still play all the time.

I wonder if Otograph is doing the music on Eden one as well.

The generation of the "leaves" and other structures looks almost like an animated postscript file; those shapes have a very flash/vector appearance about them. Some freaky Cell things going on there.

With the ridiculous amount of time I've put into Monsters, Eden will be an insta-buy for me, although I doubt right now that it has the same replay appeal. Nonetheless I am a sucker for trippy, peyote-induced visions of electronic entertainment, and PSN has got me more than covered in that particular regard.


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