|
I have to admit, firstly, that the first Phoenix Wright, along with Trace Memory (called Another Code here), got me hooked on the text adventure/interactive novel genre. I've had high hopes for the sequel, which has arrived just recently. Fortunately, it is far from a disappointment.
Story
The Gyakuten Saiban series has been known for its light hearted yet dark, serious yet witty plot lines. With each case you take on, there is a lot of themes that come up, and it's quite engrossing, as far-fetched as it can get. In this aspect, JFA does not disappoint. It introduces a new Prosecutor, the daughter of the 'final boss' from the previous game, who is out for revenge, and she's just as bad as her dear old dad.
Without spoiling too much, you'll see a lot of things which did not pop up in the last game. Also, the script is hilarious, with plenty of references that will pop up from time to time that should make you smile.
Graphics and Sound
In terms of visuals, the game is very much like its predecessor; the sprites are big and detailed, and there are some very nice still images as well, like paintings. Not much of an improvement, but as they say, if it ain't broke, don't fix it.
As for the music, it's generally of a good standard. Some tunes are reused from the previous game, but we get a lot of new tunes for multiple main themes. Some of these are indeed superior to the original's, but others are not quite as good. Still, it is memorable in its own right.
Gameplay
The gameplay has not too much different from before; you still gather evidence by chatting to people, and in court you pick apart the testimonies of witnesses, eventually finding the true culprit, and proving your client not guilty. However, there are amendments to the gameplay that improve the overall experience.
For instance, you no longer have the '!' marks, with one being lost each time you make a mistake. Rather, you have a life bar. This is where the game becomes a bit more lenient, as often, slipping up won't make you lose too much. However, it also adds to tension, where you risk losing a lot, or even all of, your 'health' if you don't get things right.
Besides this, you'll debunk the lies of people outside of court, using the Psyche-Lock system. Basically, you have to present evidence and worm the truth out of the liar. This prevents the investigation segments from getting tedious, as they sometimes did in the first game.
Replay Value/Lifespan
One disappointing aspect of JFA is the fact that you get no bonus trials this time. Even so, while you only get 4 cases, they still boast a good length, and it should take you about 10 hours to get through. After that, you may just want to redo the cases, because they are quite memorable, like before.
Overall, Justice for All is on par with its predecessor. If there was another case, though, it would have been superior. Even so, if you enjoyed the first one, you should get this. If you didn't, die in a fire you may want to stay away from this.
Overall Score: 8 out of 10
|