RedOctane looking into potential whammy bar issue on some 360 guitars
Written by Dan Zuccarelli   
Wednesday, 04 April 2007 12:19
guitar-hero-ii-360-controller.jpgGuitar Hero II may have just launched for the 360 one day ago, but it seems there's a fair number of people out there that are having some issues with the whammy bar.

Group consensus seems to be that it's either tough to get it to register on-screen or that there's a huge delay in it starting. Some sleuths out there have managed to find a pattern related to the model number of the guitar itself, as it seems there's slight differences.

Now RedOctane has spoken up and is said to be looking into the issue.

"We’re currently in the process of having our internal QA and production teams look into this possible issue, and are working to quickly isolate this if there is one," he stated. "In the meantime, we suggest our fans try to replug in their guitars without holding down any buttons or the whammy bar, and that may help immediately resolve the issue."

[Next-Gen]


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Comments (6)Add Comment
...
written by Danny M, April 05, 2007
I haven't noticed this problem, but that may be because i never played it before so i dont know how responsive it should be.
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written by Muffin Man, April 06, 2007
It should start to whammy as soon as you move the bar, and it's been happening to me. You have to push don quite hard for it to recognise you've pushed it,
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written by Muffin Man, April 06, 2007
push down* >
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written by Muffin Man, April 06, 2007
Argh, this is getting annoying now.
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written by Katana, April 06, 2007
Yeah, I have the issue on mine, not a huge deal but it does seem to be getting a little worse as time goes on.
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