Resident Evil 5 Demo Impressions
Written by Mark Peachey   
Thursday, 29 January 2009 05:00

re5poster

If you want to get the gist of the Resident Evil 5 demo, here it is: It's Resident Evil 4 with a slight boost in resolution. 

Capcom released the Resident Evil 5 demo on January 26th exclusively on Xbox LIVE - yes, nowadays even demos are sought as exclusives.  If you've been following the coverage of the game thus far, the sights are familiar: The demo features two smallish areas in the same run down African shanty town we're used to seeing. 

While one might take my aforementioned synopsis as rather cynical, it is meant in an entirely disspassionate sense - if you enjoyed Resident Evil 4 as I did, then you're likely going to enjoy Resident Evil 5 judging from the brief time I've spent with it.  That said, some Resident Evil mechanics in this generation of gaming feel awkward and dated by comparison.  You'll still have to stop dead in your tracks to aim and shoot, control is responsive but purposely convoluted, and there's a ridiculously foolish inventory system that requires cumbersome navigation just to switch a weapon.  It's Resident Evil, in other words. 

But after adjusting my expectations and growing accustomed to the wonky control scheme, the old familiar charms of Resident Evil became apparent.

re511

There's something inherently solid about Resident Evil 5.  Despite the rather slow pace of your character, the game moves along methodically and with purpose, having the confidence to set its own tone and pace.  Even the visuals appear to back this up, with a subdued colour palette washing over very impressive texture work and high polygon environments.  Every nook and cranny is seamless, with nary a tear or glitch anywhere.  The same can be said for your enemies which animate very well, occasionally, spastically breaking into a frenzy.  Unleashing a few rounds here and there results in satisfying reactions, if not mildly underpowered - shooting an infected in the face results in merely a flinch, but what a flinch it is.

All of this is expected, really.  So too are the typical elements of resource management; red herbs, green herbs, ammunition and currency are splayed about the levels, often requiring the dismantling of a crate or two to reveal.  But the real innovation in this edition to the series is your co-op partner Sheva.  Either AI controlled or by a friend online or off, Sheva accompanies you throughout the demo.  In a few instances you were required to help her progress so that she can, in turn, help you progress, offering a decidedly different mechanic than the series has ever really seen.

There are, of course, more mundane aspects to this partnership.  You can, for instance, open up the menu system for the two of you, and give Sheva supplies or request them from her.  For that matter, you can actively direct her to resources in real time if you feel she would be better served by them.  More compelling, however, are the more action oriented scenarios and commands.  During the first level you can command Sheva to push a bookcase in front of a door, helping to slow the pace of marauding hordes.  In the meantime, you can do the same to an exposed window or start looking for ammunition.  In the second level, you'll vault Sheva from one rooftop to another, where she drops to the exposed floor below.  As she's assaulted, you'll have to snipe infected villagers from the other building, clearing a path for her and to the locked door below you.

Resident Evil 5

Clearly it's these co-op elements that will spice-up the now familiar gameplay conventions of Resident Evil.  Moreover, playing with a real live person in scenarios specifically designed for co-op play sounds like good fun and a significant value adding feature.  Still, it remains to be seen whether the tried and true but old and clunky mechanics will hold up with most gamers these days.  Regardless, the Resident Evil faithful will hardly be deterred.

Resident Evil 5 is due for release March 13 on Xbox 360 and PS3.


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Comments (8)Add Comment
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written by Ryan Hewson, January 29, 2009
Can't wait to try it, but I have the bad feeling that I've moved into the Dead Space camp for this sort of thing. It's the tank controls. I know they are a cornerstone of RE but I have a hard time getting my head around the stop-and-shoot thing.
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written by Mark Peachey, January 29, 2009
You bet. The tank controls were in full force in the demo. I'm looking forward to RE5, but I'll have to wait and see whether I can handle the controls over the full course of the game.
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written by JJ BANKS, January 30, 2009
I'm from the Halo camp of strafing and shooting/jumping and shooting, but I honestly don't have a problem with Resident Evil's method of stopping and shooting. Yeah, it's not like Halo but I think it would be unfair to compare it as such. Whereas in Halo your mobility to react to situations can overcome anything you might encounter, I think in Resident Evil its all about sizing up the situation you're in and then taking the best course of action whether its a guy with a big ax or a chainsaw. I also like how your really have to be good with your accuracy and use of ammunition.

Having been playing a lot of Halo and Gears lately the switch to RE5 is jarring, so I'll probably get my fill of those two games before this releases in March, because I think switching back and forth between these kind of games is awkward.
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written by Deviation, January 30, 2009
Resident Evil 5 may be extremely pretty but it feels like it's five years old (or older) when it comes to every other aspect of the game. Which is to say, Resident Evil 5 is an extremely clunky game and I'm not just talking about the controls.

I really want to play this game. I really, really want to like this game. I enjoyed Resident Evil 4 once I could aim with the Wiimote. I don't know if I can enjoy this game.
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written by TheBBPS.com (Bits, Bytes, Pixe, January 30, 2009
[...] have an Xbox 360 already I’d be first in line to get one.  I should also mention the demo is out now on Xbox Live, and it is [...]
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written by TheBBPS.com (Bits, Bytes, Pixe, February 02, 2009
[...] man Mark Peachy detailed his RE5 impressions when it dropped on Live last week. What follows is my own take on the RE5 demo. The PS3 version [...]
...
written by TheBBPS.com (Bits, Bytes, Pixe, February 03, 2009
[...] I didn’t like it. Hah, I DID see that post by Mark now that I go back and re-read it. I even commented on it. He was kinder than I [...]
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written by TheBBPS.com (Bits, Bytes, Pixe, February 04, 2009
[...] some totally awesome gameplay footage that I haven’t seen before.  From the looks of it, the Resident Evil 5 demo was just the tip of the iceberg - likely the biggest understatement of the [...]

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