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Written by Marc DeAngelis
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Thursday, 30 April 2009 20:37 |
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There's something terribly wrong with Street Fighter IV. I've tried to ignore it. I've tried to think of it as an extra challenge to make me an even better player, but I think this aspect of the game is a ruiner for me. Hit the link to find out what has me smashing my Hori stick like a scrub.
Street Fighter IV has two gauges for extra-powerful moves. Like most SF games, the Super Combo gauge fills when doing damage. Introduced in SFIV, the Revenge Meter fills when your character takes damage. Here's the problem: Street Fighter IV is rewarding the lesser player. Not only that, but the Ultra Combo unleashed from the Revenge Meter is far more powerful than that of the Super Gauge. In fact, the Super Combos are very weak. It's almost never worth sacrifices EX moves (which deplete Super stocks) in order to use a Super Combo.
So in Street Fighter IV, I find myself pounding the snot out of some postulant player an - boom - Ultra Combo. My near-perfect health bar drops to 25%. A few more hits and I'm KO'd, my Revenge Meter only full upon my losing. For such a competitive game, I wouldn't expect the designers to allow such an imbalance in the game.
I haven't heard much complaining about this, so am I just being a scrub? Or is the Revenge is frustrating to you other Street Fighter addicts? I'm still playing SFIV occasionally (especially since the release of the Championship Mode), but I'll be sticking with Alpha 3 and Third Strike for the majority of my SF needs until this flaw is fixed.
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i understand what you're saying, totally. but i think street fighter as an entire series goes much deeper than what it appears to be at the surface.