Review: Tatsunoko vs Capcom: Cross Generation of Heroes (Wii)
Written by Daniel Lloyd   
Thursday, 15 January 2009 08:31
tatsunoko_vs_capcomQuestion: Can a fast paced fighting game full of epic maneuvers still be fun if you don't know who over half of the characters are? 

Answer: YES! 

Proof: Tatsunoku VS Capcom:  Cross Generation of Heroes for the Wii.

One of the few gems that is keeping my Wii alive with a sliver of blue light, TVC is a Japanese  release in the grand tradition of Capcoms other 2D VS fighters (Street Fighter VS X-Men, Marvel VS Capcom.) Tatsunoko is the latest company to pit their roster against Capcom staples such as Chun-Li, Viewtiful Joe and others.  It's also the first VS release in a while, and makes me really really want a MVC3 very soon.

The roster of this game isn't huge.  Maybe a dozen or so characters from each respective company make up the entire character list.  Most of the Capcom favorites I recognize (MegaMan, Roll, Ryu, etc.) while pretty much all of the Tatsunoko clan is new to me.  I at least recognize Gatchaman, but have no idea who anyone else is.  I'm not Japanese.  I do know that Tatsunoko is responsible for Speed Racer (the cartoon) but he's not in the game.  Oh well.  Each match is 2 on 2, with the exception of two very large characters who are so big they don't need a tag partner.  I'm not sure who either is.  One looks like a LEGO transformer, the other, ED-209 from Robocop.  There's a good range of balance of play types too.  I prefer Ryu's ranged attacks and the Gatchaman lady's close range yo-yo kicking style.  If you're familiar with the other VS games, this will feel right at home....well, like a Japanese exchange student who has come to live in your home.  You can still play together, you just can't understand anything he says.

 

tatsunoko_vs_capcom_rev-img1

Of course, on the Wii, there are several different control schemes.  Fighting sticks, GC controllers and the Classic Controller are all supported with traditional fighting controls.  Quarter-circles and charge moves still go hand-in-hand with the genre.  The way I play, and the one I find most interesting, is with just the Wii Remote.  Personally, this play style didn't work for me in Smash Bros., but I found that TVC seemed to do it right.  It's easy to get into, but provides more depth than it shows on the surface.  Basically you have two attack buttons, 1 & 2.  1 is a basic attack, and holding a direction on the D-Pad provides a different move.  For example LEFT+1 is forward punch, RIGHT+1 is forward kick, and so on.  The 2 button works the same way, but with special moves.  Ryu's Haduken is just a simple press of 2, while BACK+2 is the spin kick.  1+2 together are the super moves, which are more seizure inducing than ever in size, color, and hit count.  Some are basically tiny cut scenes that deliver a beating and toss out half of your life.  This control scheme makes it easy to explain to newcomers of the genre or to the Wii, but still provides a bit of strategy and familiarity with seasoned gamers.  The only fault I find with it is that the B trigger is used for tag and assist.  So sometimes I'll try to leave a block and then assist, but accidentally tag, and vice versa.

The combos aren't as ridiculous as MVC2's, but still put very well into place.  It's fairly simple to learn a few combinations that connect well, then tag and continue the fury.  Also, multiple supers can be used by activating another during one characters.  While Ryu is doing a super move, just press 1+2 together again to call in Gatchaman's super attack.  Once in a while the word BAROQUE appears on screen, and from as far as I can tell, it's sort of an advancing block, or combo breaker.  Similar to parrying in the Street Fighter 3 series, but not as difficult.

When you're taking a break from all the fighting, why not try out some TVC mini-games!  What would a Wii game be without a few waggle mashing, rhythm based button mashers.  These are actually pretty fun (seeing how many fireballs Ryu can throw, racing mechanical wolves) and earn you points to spend on new costumes, unlockable characters and background music.

 

tatsunoko_vs_capcom_rev-img2

I can only hope that Marvel VS Capcom 3 comes to all platforms, and is ten times crazier than this game.  I want a huge roster, endless combo chains, and strobe light effects on every single move.  But for now, TVC has the complete fighting game package.  Fast paced, wonderfully replayable and multiplayer action.  Easy to jump in and out of.  Silly little mini-games that kill some time.  The adorable cuteness and confusion that make up almost every product out of Japan.  Just wait until you beat the Arcade mode, who's final boss is a nice little cameo, and see an ending cut scene.  Morrigan playing Wii with Japanese business men?  Yeah, something like that.  And it's fun to play with your friends and just yell GATCHAMAN! a lot.  If like the Capcom VS. series, live in Japan, or just feel like importing, go play TVC now.

Tatsunoko vs. Capcom: Cross Generation of Heroes is available for import through Play-Asia for $72.90.


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Comments (13)Add Comment
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written by Marc Deangelis, January 16, 2009
You make it hard for me not to spend money I don't have on imports.

I've always wanted to be Gachaman...
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written by Jim Squires, January 16, 2009
I've been DYING to play this. Glad to see my interest wasn't misplaced. smilies/smiley.gif
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written by Jim Squires, January 19, 2009
Playing it, loving it, and a word of advice to ANYONE picking this up with no understanding of Japanese -- if you have any GameCube equipment plugged in, you won't make it to the menu screen. Unplug your Wavebird, holmes.
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written by TheBBPS.com (Bits, Bytes, Pixe, January 20, 2009
[...] simple enough to play imports on some systems (Dreamcast, any Nintendo handheld), but when it comes to PS2 imports, you’re [...]
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written by Marc Deangelis, February 01, 2009
Jim and Dan, how are you playing it - FreeLoader?

I finally played it tonight at an indie game shop in Mass. They had a flat screen, JPN Wii, and two Hori Sticks set up on a table. It was amazing! But I think the time has come to upgrade my firmware so I can download all the VC games I've been dying for.
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written by Jim Squires, February 01, 2009
NO!!!!!!!! STOP!!!!!!!

Updating your firmware is exactly what will keep you from playing these fantastic imports!

So long as your firmware is compatible with it (not sure where they're at with it right now) you can run the Twilight Princess hack, which in turn gives you all sorts of added functionality including -- you guessed it -- running import and backup games.

Hope that helps. smilies/smiley.gif
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written by Marc Deangelis, February 01, 2009
I'm just so torn! 20 awesome shooters or one awesome fighter??
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written by pulga, February 02, 2009
definitely worth my $75.99 not to mention the freeloader throw in another $30.00 or so
and bam u have a amazing in whom u cant understand shit that they are saying. good times!
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written by Siavm, February 02, 2009
Okay review. I think the game is great but what is the point of reviewing it. The wii is region locked, so even if I imported it I could not play it. The only way to play is to get a japanese wii and that is just pointless. This game is not coming over here due to licensing reasons, so there was no point in talking about how great a game is that no one outside of japan can play. Good review though, but why?
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written by Marc Deangelis, February 02, 2009
Siavm, many gamers are importers, so they know a bit more about workarounds than the normal gamer. For the Wii, though the system is region locked, there are three or so work arounds, the one I use being as simple as a boot disk. The hardest of the hardcore importers purchase actual Japanese systems. While it would be expensive, I don't see why you think buying a Japanese Wii would be pointless. It may not be worth the bills for you, but that sure doesn't make it pointless.

While the probably isn't going to make it to Western markets, there is still a chance, as Capcom are working very hard to negotiate between Western owners of Tatsunoko IPs. Capcom employees themselves have stated that there is a chance it will come out over here.

You say that there's no point in talking about a great game that isn't out over here. Well, talking about games like these raises gamers' awareness about them. The more people who want the game to come out over here, the more people Capcom will be getting requests from. Many developers don't just click "delete all" every morning in their email inboxes - they actually read fans' requests. For example, last month I emailed SEGA asking for a Thunder Force VI release over here, as well as a Burning Rangers update. I got an email from a SEGA rep a few days later, who told me he would personally bring up both subjects at his next meeting. If there's enough demand for a product, it's probably going to be made - that's one of the good things about capitalism.

SparkNotes: Anyone reading this review who wants this game to be released here should hit up Capcom's forums and just maybe you'll get what you want.
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written by Dexie, February 02, 2009
Holy shit, he's actually going to bring up a new Burning Rangers? O_O

I would seriously die if that happened.
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written by Marc Deangelis, February 02, 2009
Best intro song ever (for the Japanese version at least)
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written by TheBBPS.com (Bits, Bytes, Pixe, February 19, 2009
[...] want to check out.  You may remember the PS1 fighter, Rival Schools, brought to you by the lovely Capcom.  You may also remember that I picked up a few rare Dreamcast games not so long ago.  One of [...]

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