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In the current generation of the Xbox 360 and PLAYSTATION 3, videogame prices have bloated to an average of $59.99 per unit; while Nintendo has maintained the previous generation’s $49.99 per unit average due to lower development costs. Costs to develop videogames are on the rise and while the Entertainment Software Alliance (ESA) claims piracy is a factor we question does the sale of used software increase the suggested retail price of our beloved hobby?
In 2004 the ESA issued a report that claimed the industry lost $3 billion in potential sales due to videogame piracy. According to their official investor relations site, GameStop Corporation alone recorded just over $1.2 billion in profit from used software sales from January 2005 to February 2007. Piracy works in many ways, but the most popular method is via the internet. In most cases a game is legitimately purchased, illegally copied and distributed online; the original sale of the game is the only profit the developer will gain. The used game model at various retailers works in a similar way. In most cases a title is legitimately purchased, later exchanged for credit (or cash) and resold for a profitable sum; the original sale of the game is the only profit the developer will gain. While piracy is an illegal because it removes profit from industry developers, the used game business model is allowed but has a similar effect. When asked who controls the majority of this market, analyst Michael Pachter told The Hollywood Reporter in February 2006: "GameStop and Electronics Boutique [which merged with GameStop last April] essentially own about 80% of the second-hand game market,"
While GameStop and Electronics Boutique make up 80% of the used game market other retailers are focusing their attention on this cash cow. Movie Gallery's Hollywood Video, Blockbuster's Game Rush and Canada's MicroPlay stores carry used software while Best Buy is began testing the used-games business in nearly 50 stores in 2006.
We ask you loyal BBPS-Heads; because publishers do not receive any portion of the billion-dollar used software industry from the sale of their own titles, does the used software industry have any influence on the rising costs of the suggested retail price? [Edit: Correction of small grammatical errors]
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I would (and do) choose the used game... it plays just like the new one. next gen games are too expensive, I try to buy use whenever possible.
I remember in High school that I use to go to the theaters 3-5 times a month depending what movies came out... now a days, I barely go once a month.
Companies keep squeezing and squeezing, customers are looking for a way to relieve some of that squeezing and used games (which gamestop exploits to its fullest) are a way to do it.