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Is there a video game adaptation of The Grudge? Is a sequel to Silent Hill (the film) in the works? Does Burn Zombie Burn's zombie kickassery work or is it a dud? And is there a new big horror game in the works? This week's headlines answer all these questions and more, after the jump.
OMFG: Another Wii Horror Game
I'm losing it, it seems every week there's a new horror game being announced for Nintendo's family console. Continuing the trend, the Wii has gotten another exclusive horror game. In related news, this one might suck. I have nothing to base this off of except for the fact that the game is an adaptation of Ju-On (The Grudge), and the fact that it's for the Wii. The game is being directed by the director of The Grudge's, and is already 60% complete. Look, I love the Wii and all but I just don't think (most) horror games work well on the console. Rail shooters and party games are perfect for the Wii, but I don't see the reason for so many horror games to be exclusive to the console unless they require an abundance of waggling... and the games that do require that are games I'm not interested in. Let the hate mail ensue.
Silent Hill 2 (film) Without Gans?
I know, I know, I'm talking about a movie based off a video game and those always suck. I thought 2006's Silent Hill captured the atmosphere of the games perfectly, and was actually... I can't finish that sentence, the film was crap but I watched it anyways. I'll watch the next one because Silent Hill and Resident Evil are the only game-based films I have the stomach to watch. It seems the upcoming sequel will be without Christopher Gans, the director of the first film. Whether or not this is a good thing won't be known until the movie releases, probably next year.

New Horror Game: Killing Floor
There's a mysterious new horror game on the way, and it actually looks good. TripWire Interactive has purchased the rights for Killing Floor, which was originally a mod for Unreal Tournament. The game is a first person coop game set around London after a scientist's experiments have escaped.
Some of the game's announced features: - Co-op game mode for up to six players obliterating multiple waves of specimens - Solo game mode for offline play - Slow motion feature entitled "ZEDtime" - 9 different monster types - 12+ weapons for the players to chose from - Persistent Perks system, allowing players to convert their in-game achievements into permanent improvements to their character's skills and abilities - Open, non-linear play areas: choose when and where to fight
- Full support for Steamworks features, including Steam Achievements and Friends - Fully-configurable, allowing players to change things as simple as the difficulty level or number of creature waves, or go so far as to set up their own favorite waves of monsters - Includes SDK for the creation of new levels and mods
 Review: Burn Zombie Burn (PSN)
"I'm here to shoot zombies and chew gum, and I'm all out of gum." That line is the first thing I heard my character say, and was only the first example of the game's humor. I love a good zombie game, and any game with zombies dancing to Thriller is already an incredible to me. Doublesix's Burn Zombie Burn, is a downloadable arcade game that released exclusively on the PSN on March 26th. The game has a great sense of humor, is highly addictive, and relatively cheap for $9.99, but is it worth it?
To start off, the game's best feature is definitely its coop, which is done extremely well. Killing as many zombies as you can with a friend makes the game exponentially more fun; you can choose either Co-op mode, where you must work together to defeat the endless waves of zombies, or Versus mode, where you compete for the highest score. Burn Zombie Burn has a great single player, but it was definitely made for cooperative play. Unfortunately, there's no online multiplayer, so that's a bit disappointing.

Playing through the single-player campaign is the only way to unlock new maps, which can then be played in coop or versus mode. There are six levels to play on and each level is different enough from the next to add variety. There is a myriad of weapons to choose from; you can use a gatling gun, lawnmower, chainsaw, baseball bat, and many more that all work and feel great. These weapons aren't all you have at your disposal, because Doublesix has made sure that fire is your best friend. You can use your torch or the flamethrower to set zombies on fire, and when a flaming zombie touches another zombie the fire will spread.
There are four different game modes to help add to the replayability including Freeplay, Defense, Timed, and Challenges. The art style is great, and has a high level of polish. The cartoony zombies, environments, and Bruce (with his stylish hair) are all very attractive. Even with dozens of flaming zombies the game always runs smoothly, and to go along with the great visuals are excellent sound effects and music. The controls are well refined, but I really think a dual-stick control scheme similar to Geometry Wars would've made the game much more fun to play.
Even with the plethora of weapons, zombie types, game modes, and levels to choose from, the game can get stale after awhile. That aside, Burn Zombie Burn has many memorable moments: there are times when I was desperately trying to survive against hordes of the undead, and I'd see my friend's character run across my screen while being chased by an army of flaming zombies. Times like that definitely make this game worth every penny.
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