|
StaffEditor-in-Chief - Daniel Zuccarelli Contributors The BBPS SponsorsThis is one of our favorite sports memorabilia sites on the web. |
|
|
About Bloguin
Bloguin is the revolutionary blog network specifically focused on helping bloggers get the most out of their websites. We're currently working on building a large network of online communities and hope to expand our blogging coverage to include a wide range of topics. Advertisers
The Bloguin Network allows advertisers to promote their products and services to our ever-growing number of visitors. We offer both site-specific ad placements as well as the ability to run a network-wide campaign. If you're interested in working with Bloguin to meet your advertising needs, please contact us.Most-Wanted List
The Bloguin Network is always looking to expand. We're specifically looking for blogs in the sports, entertainment, and video games field, but are open to adding any type of quality site.. If you're a blogger and interested in joining our network, please fill out our application form.
The Bloguin Login
The Bloguin Login gives you full access to everything our network has to offer. Your name and password will work for each and every one of our sites. Signing up is simple, and will allow you to post in all our forums, create member blogs, and access other cool features! What are you waiting for? Create an Account! 















First off, I wouldn't characterize a beta launch 4 weeks ago as "out a while". It's been available a relatively short time, and to be fair most of the free world was celebrating a few stat holidays in there.
The issues you list are indeed glaring, but this is the way I look at it: everything you mentioned is either already announced or an easy fix. We know trophy support is mandatory as of Jan.1 for PS3 devs. We can see products that have prominent Home logos on them for game launching (strangely absent from your complaints!), like Resistance 2, BioShock, Killzone 2, etc.
Stuff like instanced arcade cabinets, which utterly offends our sensibilities, was obviously just a blinkered design decision. But come on, how hard do you think it is for them to simply change the interface in this respect? It's not a crippling, fundamental flaw; it's just a dumb oversight. IMO.
The theatre does suck, but you also missed a 10 minute preview for the Resident Evil cg movie. At least that's a little more interesting/exclusive. The Japanese theatre is more interesting but I wouldn't be surprised to see the whole space go away at some point.
I could go on for a lot longer about the things I'd change/rearrange/do over in Home, and I know I'm alone on this one, but I still don't think the core idea is completely worthless. Sony's doing a great job of making me look stupid on that one lately. Despite all that I can't get away from the core logic of it, which is that as long as its free and available, they can basically fuck around with it and people will keep checking back. If that PR quote from last week was to be believed, Home items already make more money than the video store. The fucking video store! IF that continues to be true, even in the sorry state Home is in, we basically know fuck-all about how the economic dynamics of this virtual social thing works. I never would have guessed that.
And I don't even think the Home team is particularly large. I don't think we've "given up" another AAA game to have Sony work on Home. Doesn't work like that.
If they clean up the interface some (follow the same update trajectory as the Store and the XMB), get some content in there (Red Bull space went in today BTW), and get game launching support working then it'll be actually worthwhile to use. You can moan about the polish and rightly so, and yes the "beta" tag should not be a get-out-of-criticism free card, but while they are making basically no promises as to how the whole thing will shake out while still offering me the (core, un-Dieseled) thing for free.... why should I get worked up about it? My PS3 games didn't go anywhere and it's all hidden behind an icon in the XMB.
Where I think they may have problems is with external advertisers cutting exotic projects like, say, advertising in kooky experimental virtual worlds. But hey, if games have more recession-resilience than other industries, that may well be where the eyeballs are in the next few years.