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WarioWare: Smooth Moves is like 1st-time teenage high-school sex. It's awkward, sometimes clumsy, and not everything goes according to plan. But while it wasn't as smooth or intuitive as you'd been led to believe it would be, in the end everyone involved had a damn good (albeit too short) time. And can't wait to try it again.
With any new Nintendo hardware release seems to come a new version of WarioWare, the collection of games so small you can't even get away with calling them mini-games. For anyone unfamiliar with the series, these microgames last 5-7 seconds, and usually incorporate some simple input to complete. The trick is figuring out what needs to get done and doing it in the time limit.
So how does this game stand up to others in the series?
Like WarioWare Touched! for the DS made all sorts of uses out of the touchscreen (and some of the mic), this one attempts to highlight the Wii-mote. The game gives you 15 different ways (called forms) you're supposed to hold the Wii-mote, like the waiter (hold the remote on your palm like a serving tray), the big cheese (hands on hips), remote control (point at screen), the handlebar (1 hand on each end), etc. The game also includes a strangely humorous "Jack Handy from SNL" type explanation of each "form" the 1st time you see them.
Even though the game claims 15 different "forms". About half of those are so similar that you can get away with substituting a few for each other and have no problems at all. And while the game wants you standing while you play, after about 20 mins you'll figure out how to do just about all the games whilst sitting on the couch.
You can get through the game (if you try) in about an hour. Of course if you're playing microgames looking for longevity you're really barking up the wrong tree now aren't you? That being said the game does runs it's course quick. Luckily there's a fair amount of unlockables and stand-alone games to keep you entertained. And this is the kind of game where you can always go back to beat your high score. It would seem multiplayer will really make the game shine... or rather beer and multiplayer. This will hopefully be in normal rotation when we have friends over, it'll get its 1st test this weekend.
The bizarre sense of humor is intact here, and you'll be doing all manner of things to sawing logs to picking nose hairs. And keep an eye out for the fun inclusions of your little Mii characters in various situations.
Now for my problems. With any WarioWare game sometimes it gets frustrating not understanding what it is you're supposed to be doing. Usually this goes away after playing the game a few times but here I'm not so sure. More than once I just sat there not getting what they were telling me. And since some of the "forms" require you to point the remote at the screen and others don't, sometimes it's hard to stay orientated.
Other times the Wii-mote doesn't respond like it should. 90% of the time it's fine, but that other 10% is beyond frustrating. I was playing the game with my girlfriend and strangely bizarre things or nothing at all would happen onscreen when we waved the remote around. And I was just as confused as she was, usually resigned to shrugging my shoulders and soldiering forward. The control is good, but it ain't perfect.
All in all the game is infectious, and provides the variety of nonsense one expects from the WarioWare franchise. The occasional problem didn't stop either of us from playing, and it shouldn't stop you from buying the game.
7 out of 10
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And what, pray tell, is the fun in that? :B
As for the unresponsiveness of the Wiimote, I had that problem too. It was because I was too close to the TV. I backed up, and since then have had no problems.
Also, I figured out the microgames quite quickly, like the prevous Wario Ware games. There were a couple which baffled me the first few times (like ones in which you should use your other hand), though.
I'd say the game's a lot better. Sure it is very short, but I can definitely say that I've been having as much fun as when I first booted it up, on Friday.