Whatever Happened to VelocityGirl?
Written by Jim Squires   
Thursday, 30 November 2006 20:20

Set your wayback machines to E3 2005. Microsoft has just introduced the new Xbox 360 to the world. Our good friend J Allard (long since lost to the world of Zune) was at that time the poster boy for the next generation of Microsoft gaming much as Peter Moore is now. As such, it fell on J Allard's trendsetting little shoulders to lead us all boldly into the future.

For the most part, Microsoft has done a surprisingly well-rounded job of delivering on their promises - that is, to everyone except VelocityGirl.

But who is VelocityGirl you might ask? VelocityGirl is the casual gamer - the one that picks up a controller when at a friends house, plays Bejeweled online, whatever. She's the market that the console makers so desperately want to pick up. More than a year later it's easy to say that Nintendo has clearly won the hearts and minds of those gamers, but in early 2005 when the Wii was barely on the radar, things weren't so cut and dry.

So what was Microsoft's plan to get Suzie Solitaire to invest in a $400 space heater/white noise generator? The user-driven marketplace. Here it is, straight from the horse's mouth;

...the Marketplace is going to be a way to get VelocityGirl reengaged with our market and reengaged with games. Because on the Marketplace, she's going to be an active member of the community, the community of people that play games like Tony Hawk.

Now, she might never pick up a controller, never take a run in the halfpipe but she'll be able to design and sell stickers, shirts, boards, sound tracks and even design her own skate park for those hardcore gamers like Striker.

Don't get me wrong - I'm not saying this plan would have worked. As a matter of fact, I'm sure that VelocityGirl would be less interested in making her stickers than I'd be in buying them -- but that doesn't mean there isn't the seed of a brilliant idea in there. Maybe a million gamers flooding the servers with crap content wouldn't fly - but what about being able to send your custom creations to your friends? After all, Nintendo's letting me send my Mii's back and forth - why can't Microsoft let me do the same for my custom skateparks?

And along with VelocityGirl's sticker sales, we have the first steps towards a burgeoning user-driven economy. At first, there may not be much worth buying and selling - but even if it's only amongst my friend's list, having the ability to sell user-created goods for Microsoft Points can only do Microsoft a world of good. After all, once we get those points, we have to spend them right there - in the Marketplace!

As it stands, we can't even post our own Gamer Pictures to Xbox Live. So much for user-driven customization. What really aggravates me is that the channels for this to happen already exist - companies like EA have been using them to charge you for cheats and "training videos" for months now.

It looks like the dream of grassroots user-created content has died, and VelocityGirl along with it. The closest we have now is the XNA Program - and unless casual gamer VelocityGirl happens to have a degree in programming and/or graphic design, she's going to have to stay in the grave that Microsoft's neglect has dug for her.


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Comments (8)Add Comment
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written by Danzuke, December 01, 2006
I remeber sitting on the floorat E3 watching a presentation for the 360 that showed a chick in Japan making in-game tshirts for some irish and american guys. I thought to myself at the time, "there's no way this is going to happen." It just doesn't make any sense.

And looking back, those early 360 were just as dumb and silly as the Wii/United Colors of Benneton ads.
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written by Mott, December 01, 2006
They 1st started talking about this when they first started calling the xbox the 360
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written by Xbox cheat x box cheats 360 xb, January 30, 2007
[...] Speaking to Game Informer, Epic’s Mark Rein believes that user created content will be featured in the 360 version of Unreal Tournament III. In fact, Rein admits that user created content is the reason the 360 version of UTIII took so long to confirm. According to Rein, Epic was unsure that Microsoft would allow such content to pass through the dreaded certification process (Whatever happened to VelocityGirl?). Whatever the issue was, Rein is now confident that mods should be coming our way. [...]
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written by Gamer News Wire » Blog A, January 30, 2007
[...] Speaking to Game Informer, Epic’s Mark Rein believes that user created content will be featured in the 360 version of Unreal Tournament III. In fact, Rein admits that user created content is the reason the 360 version of UTIII took so long to confirm. According to Rein, Epic was unsure that Microsoft would allow such content to pass through the dreaded certification process (Whatever happened to VelocityGirl?). Whatever the issue was, Rein is now confident that mods should be coming our way. [...]
...
written by Video Game News » Blog A, January 30, 2007
[...] Speaking to Game Informer, Epic’s Mark Rein believes that user created content will be featured in the 360 version of Unreal Tournament III. In fact, Rein admits that user created content is the reason the 360 version of UTIII took so long to confirm. According to Rein, Epic was unsure that Microsoft would allow such content to pass through the dreaded certification process (Whatever happened to VelocityGirl?). Whatever the issue was, Rein is now confident that mods should be coming our way. [...]
...
written by XBox360 Cabinet » Mark R, January 30, 2007
[...] Speaking to Game Informer, Epic’s Mark Rein believes that user created content will be featured in the 360 version of Unreal Tournament III. In fact, Rein admits that user created content is the reason the 360 version of UTIII took so long to confirm. According to Rein, Epic was unsure that Microsoft would allow such content to pass through the dreaded certification process (Whatever happened to VelocityGirl?). Whatever the issue was, Rein is now confident that mods should be coming our way. [...]
...
written by Console Gaming » Arsip b, March 09, 2007
[...] Speaking to Game Informer, Epic’s Mark Rein believes that user created content will be featured in the 360 version of Unreal Tournament III. In fact, Rein admits that user created content is the reason the 360 version of UTIII took so long to confirm. According to Rein, Epic was unsure that Microsoft would allow such content to pass through the dreaded certification process (Whatever happened to VelocityGirl?). Whatever the issue was, Rein is now confident that mods should be coming our way. [...]
...
written by TheBBPS.com (50% American, 50%, September 05, 2008
[...] of you may be too young to remember VelocityGirl. Back in aught 5, she was Microsoft’s golden goose. A hypothetical consumer that would be [...]

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