Review: Pac-Man Championship Edition (XBLA)
Written by Allen Kenney   
Wednesday, 13 June 2007 05:00

3in5_xbla-orig.jpg

 

Can you reinvent a franchise that’s almost been around since the origin of the arcade? Unveiled at the recent Xbox Pac-Man World Championships, Pac-Man Championship Edition is a competitive based offline experience that changes on the fly. But it isn't all roses in the new world of Pac-Man Championship Edition, jump in to find out why.

 

 

Pac-Man CE

 

The game is purely about scoring; setting gamers up with a preset time limit in a number of maps and modes with one intention; get as many points as possible. The game retains the same aesthetic of the original game but does away with stopping the action after all the dots disappear or when Namco's favourite mascot gets hit by his enemies.

 

Now, when you clear one side of the map a piece of fruit appears and chopping down on it resets the empty half of the map adding new dots and changing the landscape of the arena. As you play and rid the world of those pesky ghosts, the speed ramps up and adds a hectic feel to the action which unfortunately is marred by the lackluster controller.

 

For casual players of the original Pac-Man, the game was merely a cat-and-mouse game of survival to that last pellet, but Pac-Maniacs will tell you the game has always been about scoring. The new format of non-stop action lends itself well to chaining together great combos of chomping down multiple ghosts.

 

Pac-Man CE

 

Championship Edition almost feels like it's been built specifically with Xbox Live in mind with detailed leaderboards but unfortunately does not feature multi-player gameplay. Pac-Man Vs. (Namco's giveaway disc for the GameCube) would have been a perfect addition to the hectic single-player game if it was included, where you take the reigns as Pac-Man and four friends took over as the ghosts, but the game was released as a Leaderboard Live experience only.

 

It's difficult to do anything to modernize the look of the classic arcade game, but with the full widescreen high-def support (where the maps seem to bump to the beat of the repetitive Techno soundtrack); Championship Edition looks fantastic.

 

It isn't without its flaws though, as I mentioned. Without a proper arcade caliber controller it’s difficult to make the hairpin turns needed during the fastest moments of the game. Often you'll find yourself making or missing turns that can result in your immediate demise. This wouldn't be as big an issue as I make it out to be if the game itself wasn't directly tied to it's controls. Any glitch in the high-paced, high-scoring system breaks the experience in half. When it works the game is great, but it only takes one hiccup to ruin your fun (especially when you have little time left on the clock).

 

Pac-Man CE

 

As is expected, Pac-Man Championship Edition includes 200 possible Xbox Achievement points for completionists. The majority of the 12 achievements come from simply enduring the 5 or 10 minute matches, but some include point landmarks and they are all relatively easy to obtain.

 

The game includes six game modes, all of which have a preset time limit that cannot be adjusted, and changes the gameplay a number of different ways. One setting gives you a ten minute time limit and darkens the entire map, only showing the on-screen baddies, pellets and Pac-Man's immediate surroundings. Other modes are long corridor-like paths throughout the map that turn the speed up so much your liable to think Pac-Man has a meth problem.

 

Overall the game is a welcome addition to any Pac-Maniac’s library and to anyone looking for a new arcade addiction. Pac-Man Championship Edition might sound pricey at $10, but its well worth a shot.

 

FINAL SCORE


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Comments (6)Add Comment
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written by Dan Zuccarelli, June 13, 2007
I was concerned about how the game would control with the analog stick (and cross pad for that matter) and I was right, it's kind of a mess.

But in spite of that I really really like this game, and play it quite often... my only complaint was that it wasn't hard enough. Even the mode where the map is invisible only took my 2 tries to beat.

But it's still an awesome game.
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written by Dexie Oblivion, June 13, 2007
Don't think they could have included Pac-Man VS with it...I'm pretty sure Nintendo holds some of the rights to it. I do know Miyamoto worked on it, so...
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written by Xav de Matos, June 13, 2007
I actually picked up the DOA Hori Arcade Stick, the game plays like a dream with it.
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written by Dan Zuccarelli, June 13, 2007
@Dexie

Now there's a game I'd love to see on one of these consoles!
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written by Xav de Matos, June 13, 2007
Like I said in the review, Pac-Man Vs would have been a great addition to Pac-Man CE...but I didn't knock it for NOT including that feature, it would have added a ton to the replay value.

Other than that, after I get the 200 points I doubt I'll ever play this again (I'm not one for Leaderboards)... but if it had some multiplayer I would.
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written by Dexie Oblivion, June 13, 2007
Yeah, did a Wikipedia check.

Nintendo developed Pac-Man VS., while Namco published. It's going to be included on the DS version of Namco Museum (Yay) but with no online, just single card multiplayer (Boo).

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