The jets seem to have cooled on our 30 Days of Killzone posts (looks like it turned out to be more like 27 -- sue me for taking a few days off), but that hasn't stopped our own Kevin Alexander from putting together theBBPS's first real video review!
Take a peek at what he's put together, and if you like it, let us know! It's definitely a path we'd be interested in exploring more of should you all enjoy.
Street Fighter IV is out already, but I've got another fighter you'll want to check out. You may remember the PS1 fighter, Rival Schools, brought to you by the lovely Capcom. You may also remember that I picked up a few rare Dreamcast games not so long ago. One of those gems was Project Justice, the overlooked sequel of Rival Schools.
With a Japanese launch in December of 2000, Project Justice was released for the NAOMI board and the Dreamcast. It mostly sticks to the formula of Rival Schools, but does make a couple of tweaks.
As resident car nerd at thebbps.com, it only made sense that I review Gran Turismo 4. I’m going to try a different approach with this review than what you may be used to. I’m going to break it into a review for the average buyer, and a review for semi- full on car guy. If you love it or hate it, please make use of our comments option.
Today every major motion picture, no matter good or bad, has a video game associated with it. Few films can make the transition from great movie to great video game. Not only does The Godfather: The Game live up to The Godfather movie, but the game is good enough to stand-alone.
The plot closely follows that of the movie, however it has changed enough to still have a few surprises in there. Many of the classic scenes are part of the plotline. Luca Brasi getting whacked, the horse head in the Woltz’s bed, and even Sonny getting assassinated at the tollbooth are all there. Many of the original actors even reprise their roles from the original. Al Pacino is the only one who is too good to lend his voice to the video game. Pacino wouldn’t even allow his likeness to be used as a basis for Michael Corleone (He’ll make a movie like S1m0ne, but can’t bring himself to be Michael one last time).
I haven't bought a soccer game in quite a few years. I bought Winning Eleven a few years back, and I'll admit, it made even my experienced hands cry out for mercy. The controls were seriously complex. And you really couldn't take full advantage of the game unless you had deep, deep knowledge of teams and players, which I simply don't have. I'm a soccer fan, but as an American I have limited access to it, outside of events like the Olympics and the World Cup.
EA’s 2006 FIFA World Cup shouldn't be confused with their FIFA 06 Road to the World Cup game. That's their yearly game that includes seasons, franchises, hundreds of leagues and teams, etc. This version doesn't have regular teams like Real Madrid or Manchester United, but only the national teams. Of course there's still a ton of teams included, every team that participated in World Cup qualifying as a matter of fact. This game here is all World Cup, all the time. And that's a good thing.
Few games have ever brought anything truly new to the Breakout formula. Sure some good clones exist, but it's beyond rare when a game takes classic block-breaking gameplay and adds an original spin that makes things truly feel fresh. Arkanoid did it in 1986. Now 23 years later, Magic Ball can lay claim to the same success.
Take every boss battle from every game you've ever played, gently drop them into a blender and puree until the mixture resembles something similar to PURE AWESOMENESS. Then you will have something similar to Team ICO's (the team that brought us the ultra brilliant Ico and are currently working on an unannounced PS3 title) epic PS2 title, Shadow of the Colossus. Are you intrigued? Has that got you hooked? Then please, don't hesitate to continue reading for my full review of what I consider to be one of the best games of all time.
As the Killzone 2 hypetrain chugs onwards towards its late February release on the PS3, there are a lot of players out there who are new to the franchise and looking to play earlier instalments, in order to familiarize themselves with the Killzone universe. Naturally, most are turning towards the original Killzone for PS2, or at least the YouTube videos of it's strangely Star Wars-like cutscenes.
This may seem like a pretty good idea to start with, but largely overlooked in the discussion is the PSP Killzone game, called Liberation. I would humbly submit that the real leap forward by Guerrilla games from middling b-level developer to world-class studio actually happened somewhere between KZ1 and Liberation, because this PSP game has a level of sophistication that is actually kind of staggering.
Killzone: Liberation is a big departure from Killzone 1 in presentation. It is not a first-person shooter, but rather surprisingly, a top-down isometric 3rd-person arcade game. Think Diablo with guns.
Have you ever had the urge to play a great game? Not only a great game, but a colorful game filled with humor, adventure, and a talking mushroom with mean sword skills? If you've felt this urge then I strongly urge you to play a little game called Okami. This masterpiece was sadly overlooked by many gamers, which is sad not just because the game deserved better sales, but because too many gamers haven't experienced this amazing and utterly gorgeous game. So today I've made it my goal to get you to give this game a chance, because that's what this it deserves.
As the maximum size limits of Xbox LIVE Arcade games continues to rise, we're bound to see more ambitious and polished projects. The Maw strikes me as one of the first few forays into this brave(r) new world of Xbox LIVE Arcade development. A remarkably solid production in aspects reserved for full retail discs, The Maw surprises with robust visuals, sound design, and gameplay. But perhaps more importantly, it's charms are unique and unmatched for its medium, making it an Xbox LIVE Arcade title that few should miss. While the Maw is short lived, it is a memorable title full of easy fun.
Editor-in-Chief - Daniel Zuccarelli The Guy Behind The Guy - Daniel Lloyd Podcast Editor - Kevin Alexander
Contributors Marc Deangelis Jim Squires Ryan Hewson
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