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I say that cause not only is it a piece of alliteratory genius, but because the point of the game is to bore yourself to death avoiding anything that moves, and than at the right moment blow yourself up trying to take as many things with you as you can. It's strange, and really counterintuitive.
When I first started the game, I had no clue what was going on and had to consult the manual to figure out what the hell I was supposed to be doing. Which honestly is not a good sign, especially since all the buttons do the same thing so it's not exactly complicated.
Because it's a Mizuguchi game (REZ, Space Channel 5, Lumines) music plays a role to the overall experience. Much like in Lumines, every action includes some sort of musical note or sound, creating a cool tapestry of music the more frantic things get. It's cool, no doubt, but it's not enough to make this game interesting enough to play for more than an hour or two.
The real problem with the game is that it's redundant. Each level may look different, and have different sounds, but they all play exactly the same. That would be fine if it were a puzzle game. Tetris is the same thing over and over and over but you're able to work a couple steps ahead and set yourself for future pay-offs of massive line clearing. This game isn't a puzzle game, it's a simple action game.
Here's how you play, you fly around avoiding all these shapes that move about the screen, you see a big group moving towards another big group. You fly in between them, and self-destruct to take them all down with you. Rinse, repeat. It's not so much skill as it is just luck for a bunch of pieces to be clumped together at any one moment. This is especially true during boss battles.
In the end, if you love a psychedelic little time-waster, Every Extend Extra will probably fit the bill. But if you're looking for a puzzle game like Lumines and Tetris, or a satisfying action game, this isn't what you're looking for.
4 out of 10
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