Final Fantasy IV DS Media Blowout

by the hammer of Tim Horn!

GameTrailers posted this nice preview of Final Fantasy IV DS sometime yesterday. I have to admit I’ve been looking forward to this one for a long time now. As you may know, Final Fantasy IV DS is a full remake of the original and I have to agree with this preview in saying that I don’t even consider this a port. It really does look, sound and feel like a brand new game. After the jump, you can view a side-by-side comparison of Final Fantasy IV DS and the one from the GameBoy Advance. The differences are staggering. Anyways, I’m off to play it now. Remember to make the jump for a glimpse of the aforementioned comparison, the opening cinematic and a few other videos. Enjoy!

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BitCast: Episode 50 - No sir, prizes!

by the hammer of Kevin Alexander!

Hope you’ve got a comfortable pair of pants on because this one is epic. But hey, it’s our 50th episode, we’re allowed to celebrate a little.

This week we talk about:

This Week’s BitCast Music:
Song: No Surprises
Artist: Radiohead featuring a special guest.
Album: OK Computer


Download Episode 50
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Rhythm Heaven commercials

by the hammer of Dan Zuccarelli!

Jim’s been talking about this game for a while now, and it was announced during E3 that we’re going to be getting the game stateside! It’s from the team who brought you WarioWare and looks awesome.

The video below is a collection of Japanese commercials for the game which offer a few seconds of gameplay and the same level or weirdness we’re used to when dealing with Japanese game commercials.



Power pellets ain’t got shit on lemon lime

by the hammer of Jim Squires!

Classic advertising always makes me smile, and nothing’s better than when a company nails it in a way that makes you pine for the era it was made in. I’ll be damned if I don’t want to place my glass bottle of sparkling lemon lime beverage on a Pac-Man cabinet. Thanks 7-Up!



Review: Hail to the Chimp (PS3/360)

by the hammer of Jim Squires!

I’m a big believer in comedy games. There haven’t been many, but it’s an interesting concept. We’ve already established that a game can make you cry (mission accomplished, Trip) — but can a game make you laugh? It’s the question Wideload Games poses in Hail to the Chimp, a party game that claims to be rife with political comedy. But is it really a rib tickler, or should it be yanked off the stage with a Vaudevillian hooked cane?

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See? Indiana Jones Hates Nintendo Too!

by the hammer of Kevin Alexander!

As Jimmy pointed out in the comments this piece is called NO ONE WANTS TO PLAY SEGA WITH HARRISON FORD.” and it’s from artist Brandon Bird. Here’s his description of the picture:

I made this for the 2006 I am 8-Bit show. We didn’t have Nintendo, so I had to go with what I knew.

Thanks to my wife (and Joe!) for the tip!



Wipeout HD Failing Internal Epilepsy Tests

by the hammer of Ryan Hewson!

I won’t lie to you; when the Sony E3 conference came and went with nary a sign of Wipeout HD, I was dialling up my best henchmen. The game had already been delayed at least once before to add features, a laudable goal to be sure, but let’s go already, you know? So the E3 disappearing act was not well-received, especially with no word on exactly what the cause was. Eurogamer managed to get a quote out of Sony that described a very tricky technical problem, one that “no region has been able to solve”.

That particular wording made it sound like the bug was possibly related to networking. As it turns out, thanks to CVG’s persistence, we now know that the sheer quantities of awesome pouring out of the screen might literally do something bad to your brain.

Snippit:

Imagine our surprise when we were told that the game had failed epilepsy tests and has to be re-engineered as a result before it can be released to the public.

CVG has been told that WipEout “fails the epilepsy tests so much that it has to be re-engineered.” All that speed and flashing lights zipping past your eyes must be too much to handle.

No further details were available, such as how long this re-working might take but we’ve contacted Sony and are still awaiting an official response on the status of WipEout HD and when we can expect to see it launch on PSN.

Obviously Sony has sent out beta code to the various dev houses in each region, to see if one of their hotshots can solve the problem – perhaps with some postprocessing or filtering – rather than go back and re-build large parts of the game.

Is it bad for me to wish I could sign a waiver and buy the seizure version?

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