Siliconera interviews the designer behind “Mushroom Men” for the Wii |
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by the hammer of Dan Zuccarelli! |
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It’s a game I sadly missed during E3 (at Gamecock’s EIEIO festival) but it was so early in it’s life cycle there wasn’t much to see besides concept art anyways. However, my interest has remained high.
Siliconera (or the other site I write for) has an interview up with lead designer for Red Fly Studio (the developer behind Mushroom Men), Ryan Mattson all about the upcoming Wii title!
Choice byte:
“The Wii Remote and Nunchuck need to be a usable interface to the game and, more specifically, to the combat. We’re really trying to get players to move away from waggling the Wii Remote to attack. So while you can waggle, and the character reacts to the waggle, there is much more incentive not to with a system we’re working on which allows attacks to be primed (for increased damage, and combos) before they’re executed. The attacks become deliberate. Combat, at a higher level, involves more strategy. And we’re having a lot of fun with this right now.”



