Retro Review - The Legend of Zelda (NES) |
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by the hammer of Dexter Bennett! |
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Looking back on it’s library, the NES has some really solid games that still play well and are great fun by today’s standards. Super Mario Brothers 3, River City Ransom, Mega Man 2 and 3, Kirby’s Adventure…I could go on for a while describing some of the awesome titles on the system. Unfortunately, though, there’s one game that just can’t stand up to it’s legacy, despite how much it and it’s sequels have done for the gaming industry, how much of a massive impact the series has had.That game is The Legend of Zelda.
Now don’t get me wrong: I love the Zelda series. You’d be hard-pressed to find a gamer who doesn’t enjoy at least one game in the series. The fact still remains, though, that the original game just hasn’t aged well. It’s due to several things, I think, but the one that comes to mind first is the controls. Link can only move in four directions: Up, right, left, and down. It doesn’t sound like it should be a problem, and maybe I’m just too used to eight-way movement in the later 2D titles, but it’s really freaking hard to fight your way through some of the later areas, like dungeon rooms filled with eight Iron Knuckles at once (Remember them? You can only hurt them by stabbing them in the back), and have to battle against bosses that have to be attacked in one specific point on their body to harm.
Another thing to note is how vauge some of the secrets and dungeon locations are.This is due partly to the Engrish-filled translations of the time (DODONGO DISLIKE SMOKE!), and partially due to Miyamoto hiding dungeons and caves behind unexpected rocks and bushes. If you get stuck, expect to bomb and burn everything in sight trying to find your way to the next dungeon…oh, but once you run out of bombs, get ready to grind for rupees so you can buy more.
Yes, you heard me. Rupees are scarce in The Legend of Zelda, a far cry from the Hyrule visited in the more recent Twilight Princess, which contains an item used just for the purpose of draining your extra rupees. You’ll find yourself having to grind for Rupees now and then just to be able to buy more bombs or different items. Keep in mind that rupees were also used as your ammo for the bow in the original game, too, so shooting things from a distance could drain your wallet quickly, too.
I’m not saying The Legend of Zelda is a *bad* game, so to speak. It’s just filled with a lot of little annoyances like those above that keep it from really still being fun and enjoyable. The worst of them all, though, has to be the entrance to seventh dungeon. It’s hidden beneath a large, out of place pond in one portion of the map. How do you drain the pond to get in? By using the whistle, an item that’s normally used to teleport around the map. The worst part about this is that there’s no clues or anything in the game that lets you know to play the whistle at that one specific point. Sure, nowadays you could use a FAQ or a guide to tell you about that, but where’s the fun in doing that?
Bringing this thing to a conclusion, I really can’t recommend The Legend of Zelda on NES, not with much better, superior games in the series EXTREMELY easily available. If you’ve got a Wii, most of the console games are available on Virtual Console or on Gamecube discs. If you’ve got a GBA, you’re set there, with three GBC titles, and four different ones available for GBA itself, and with a DS you can round out your collection with Phantom Hourglass. If you find yourself absolutely having to play the original game, try not to play it for fun. Instead, look at it like you would a history book, a look at the humble beginnings of one of Nintendo’s most iconic, important, and influential franchises.
The Legend of Zelda is available on the Wii’s Virtual Console for 500 Wii Points. It’s also available on the Game Boy Advance as part of the NES Classics series, and on the Zelda Collector’s disc on Gamecube, along with Zelda II, Zelda: The Ocarina of Time, and Zelda: Majora’s Mask. That’s a bit of a rare find though, so expect to pay upwards of $40.00 or more for it. You might also want to try Startropics, a similar game to Zelda but set in a modern period, also on the Virtual Console for 500 points. If you’re looking to enjoy the very best the Zelda series has to offer, though, you’ve got to grab The Legend of Zelda: A Link to the Past, available for 800 points on the Virtual Console, but it was also released on GBA with the multiplayer title Four Swords.




rdaneel72 on 16 Jan 2008 at 4:17 pm #
Wow! You are really shooting a tiger in a substandard enclosure at the zoo with a slingshot while drunk, denouncing the original Legend of Zelda as not being able to stand up to its legacy. That spot is reserved for Zelda II.
And draining the pond with the flute was easy to figure out. Subscribe to Nintendo Power!!!
Matthew Dominick on 16 Jan 2008 at 11:32 pm #
I love the flute pond! The pond just sits there for a few hours and you keep wondering “why in the hell does this screen have a pond in it for no reason?”
It’s a secret to everybody. But then you figure out the secret…
The first quest gets hard at times (those iron knuckles are the worst thing ever), but it’s the second quest that really kicks my ass. Sure, Miyamoto made some dungeon entrances next to impossible to find, but a part of me loves the challenge of spending 20 minutes trying to find one of those entrances.
However, I have a low tolerance for that sort of stuff in 3D games these days. If Twilight Princess made me search around for a temple entrance for 3 hours with hardly any clues, I would be pissed… or maybe I’m just getting old.
Jim Squires on 17 Jan 2008 at 8:30 am #
Gotta disagree with you, Dex. I consider Zelda one of the best titles on the NES and I think it’s aged beautifully. The level design is solid, the controls are tight and the framework was laid for a brilliant series of games — a framework that worked just as well here as it did in the games that followed.
Correct me if I’m wrong on this on, but didn’t Link to The Past and/or all of the GBC/GBA titles feature 4-way control as well?
Tralfaz on 18 Jan 2008 at 1:38 am #
I’m sorry guys, but I have to agree with Dex, point for point. Now I love me some Zelda… and I love the first game (and it was the first thing I bought off the Shop Channel), but he’s right. It’s a great game; it just hasn’t aged well.
The original Zelda is great in its simple elegance. It just kind of fails as an accessible game. A lot of the actual progression of the game comes down to either “just knowing” the solution to a puzzle, dumb luck, or tireless mechanical searching. It’s one thing when clues are obscure; it’s another thing entirely when the game offers no clues on how to act.
Things have come a long way… and I don’t mean graphically, or even via the features you can see in later iterations of the series. I mean that, design-wise, later Zelda games have given the player the information needed to accomplish an objective, regardless of whether or not that information is obscured.
Dexie on 19 Jan 2008 at 7:59 pm #
@Jim: Nope. They had eight-way movement. I would have never beat some of the bastard bosses in Link’s Awakening without it. =)
Muffin Man on 19 Jan 2008 at 8:45 pm #
Have to agree with Dex. I tried playing the original Zelda for the first time a little while ago and I was completely stumped. I’m just put in a dungeon and not told anything at all, so I just wander around for a little bit before getting bored and turning it off.
daniel on 01 Feb 2008 at 6:36 am #
dex wants a yellow brick road to all the dungens and treasures
Woody on 17 May 2008 at 1:44 am #
Dude are you seriouse or were just dumb while playing it, or possibly because your just so spoiled on the new game play. I mean seriously if thats the case then no nintendo game has aged well at all. We’re so used to being spoiled on graphics and new controlling systems as time goes on leaving the 4 way 2 button moves in the dust, which is all well in good but when you think about the time you spend playing it, trying to find the dungeons, and look for the variouse items. Sure you may not know exactly where they are unless you’ve played the game for ages but thats the point, it’s supposed to keep you looking, your supposed to solve the vague clues (which i found easy). The tip for level 7 was the easiest! “Secrets lie where fairies dont live!”, well i dunno you go to the pond with no fairy, oh look i tried everything else but this flute, fuck it lets try it! The framework for it’s solid, it gives you a challenge (which is the point…der). Infact I just started playing it right now and i got farther than i ever did when i was 8 just by looking around, blowing up and burning shit. So seriously, if you really can’t go back to nintendo without complaining about basic controlls and “Vague clues” and sorry they’re not set out in plan site for ya but never go back. Seriously, why bother.