We’re probably a bit late to the party on this one but I was listening to the new GFW Radio (or The Brodeo) when they immediately jump into a discussion on Braid and other games that might make you think or be considered “art”. One of them caught my ear and I looked it up today: Jason Rohrer’s Passage. Hopefully some of you have played it already but for those of you who haven’t PLEASE go download and play this game right now (it’s available for PC, Mac and Unix Source) then come back here and let’s get to some discussion in the comments.

What’s this emotional response? Hit the jump to find out but please play the game first.

This game broke my heart. It’s so real and the ending is so definite and you can do absolutely nothing to stop it. The first time I played it I simply walked to the right the entire time. Though I read the instructions I didn’t think to go exploring in my life, I just simply went through it with my spouse and didn’t stop to enjoy the scenery. This echoed all too familiar for my comfort and that made me think about all that has happened in the past couple of years. Then about all that’s happened before that as well.

When my spouse died I immediately started to walk backwards hoping that there was some Braid-like structure where I could reverse time to bring her back. Only thing that happened is I moved slower and still moved closer to my death, all that was behind me now a blur. It was quite the stunning experience.

The second time I tried to play it I wanted to explore but I couldn’t bring myself to complete the five minutes before I just escaped out of the game, not wanting to experience the inevitable again.

I’m not writing this or reacting to this game in a way that I think I’m supposed to just because it’s “arty”, this is a real response coming from me. I’ve never had any form of interactive entertainment draw this kind of response out of me. I can see myself thinking about it for days to come now. Passage is special, it’s a game that’s completely open to any interpretation you’d like and I’d love to hear what you all might think about it.

Read the Creator’s Statement.