Yesterday marked an interesting day in the history of the Xbox console.  The user interface, once praised for it’s elegance and simplicity, had grown stale.  Similarly, the Marketplace had become a mess.  Rather than simply pulling together a few quick tweaks and leaving well enough alone, Microsoft decided to play it risky and shake up the user experience.  Utilizing avatars and a completely revamped navigation layout, the “New Xbox Experience” or NXE took the idea of community and tried to build around it.  So how did things pan out?

While Dan has been staunchly opposed to the NXE since hearing avatars wouldn’t be optional, I’ve tried to keep an open mind.  Sure, the whole thing smacked of “Wii’ve seen this before,” but that didn’t mean it wouldn’t be any good.  Besides — NXE is about more than just avatars.  There are so many changes that I like, big and little, that it’s hard to not fall in love with the new system.  Everything from installing games to the disc keeping your console whisper quiet to the long-awaited launch of the XNA-driven indie label Community Games tickles my happy bone.  I genuinely like the new navigation system and feel like the box art browsing in the marketplace has me checking out things I wouldn’t have before.  The “quick play” feature that lets you launch a recent game right out of another game is a nice touch and a perfect example of all the little features I’m loving.  Even Connect360, my Mac-to-360-streaming software that normally gets kncoked out of commission after even the smallest of updates is working fine — scratch that — better than ever.  All in all, I’d consider the NXE a huge success.  My only disappointment was the lack of “PrimeTime,” the channel that would feature avatar-based live game show gaming and was expected at NXE launch.

But enough about my feelings — how do you like the new NXE?