Review: Left4Dead (Xbox 360) |
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by the hammer of Jim Squires! |
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Valve is a rare beast. As a development house they’ve turned out some of the definitive works in the first person genre. Half Life 2, Team Fortress 2, Portal — The Orange Box alone plays out like a who’s who of modern first person gaming. When they announced their latest project would take the form of a zombie apocalypse, we all waited anxiously to see if the Valve hit factory would be able to bat another one out of the park. Would their perfect track record remain unscathed in the face of a zombie invasion?
Left4Dead places you in the shoes of one of four survivors of a recent zombie apocalypse. Together you and your three squadmates will form a tightknit group and attempt to gun down thousands upon thousands of living dead. The catch? Your squadmates are going to be other gamers, just like yourself. Left4Dead is more than Valve’s attempt to tackle a classic B-movie sub-genre; it’s their attempt to create a co-op game that redefines what a co-op game can be.
Rather than offering co-op as a feature to supplement the single player campaign (as we’ve seen in games like Gears of War or Halo 3), the co-op in Left4Dead is the campaign. With L4D Valve has closed the gap between the single player story experience and the multiplayer social experience by creating a title intended for group play from the get-go. For the first time we’re given a story mode that’s meant to be played through with friends, and it’s a fine fit. Once again Valve has taken a gameplay element that other titles try to incorporate as part of their massive offerings, and refined it to perfection by making it the only offering. They did it for multiplayer team games with Team Fortress 2. They did it for puzzle elements in FPS’s with Portal. And they’ve done it again with Left4Dead.
Built off the Source engine, combat should feel very familiar to anyone who has played Valve’s previous titles. A small selection of weapons and explosives will be at your disposal, and unlike other horror titles you’ll rarely find yourself running low on ammo. Unlike the sluggish Romero zombies that fans of other survival horror titles have gotten used to, Left4Dead’s zombies travel in lightning fast hordes like in 28 Days Later. Sometimes you’ll see hundreds of them come barreling down the street in a pack at your tiny little group, and all you can do is pray. The real tension kicks in when you’re squaring off against a horde like that needing to find the time to reload every 8 seconds or so. It’s real edge of your seat, nail-biting stuff.
While the hordes make up the bulk of the zombies you’ll see in game, a number of special zombies will pop up from time to time. Smokers will wrap you up in their tongues from 40 feet away. Boomers will vomit on you impairing your vision and signaling the horde to your whereabouts. A few others exist, from Hunters to Tanks, and they all offer their own unique twist to the game that can incapacitate you in seconds. Of course, if you get tired of being slaughtered by special zombies, you can always be one.
Versus mode is Left4Dead’s multiplayer game for those with a competitive streak. Two teams of four take alternating turns playing through a campaign as survivors, then zombies. Those looking for a challenge won’t find one better than this. The survivors are playing a game that essentially mirrors the main game co-op experience, except with far more special zombie encounters. Zombies can respawn infinitely until the survivors have been taken out. It’s a nice little change from the main game, and it makes the game a hell of a lot more aggressive.
Multiplayer isn’t just relegated to online, though. Left4Dead offers two player offline split-screen just the way I like it: vertical. I’ve said it before and I’ll say it again, horizontal split-screen is a relic of the SDTV era and it needs to be put to rest. HD gaming doesn’t mean having to say your sorry, especially to those still on SD’s who expect us to play our offline co-op like it’s a panoramic photo. The offline co-op can merge with the online as well, so you and your friend in the living room can still make an online foursome happen.
The campaigns themselves, while distinct in their location and maps, don’t differ much from campaign to campaign. Each of the four campaigns (presented as their own B-movie) feature the same cast of characters battling the same kinds of zombies as they attempt to make their way to a rescue point. The different environments and maps really do help to make for a fresh experience, but it would’ve been nice to see some special zombies being distinct to certain campaigns. Each also ends campaign in a similar clusterfuck, with your pals fighting off one last massive attack as you wait for rescue. The clusterfuck is a little different each time as you need to learn your surroundings if you’re going to survive, and while it’s a ton of fun it would’ve been nice to see the campaigns change thing up a bit.
My only other beef with the game is with the single player options. I know I just finished telling you about how great a co-op experience this is, but let’s not put the cart before the horse. My complaint isn’t with a lack of single player, but with what’s already there. Much as many other games tack on a co-op experience, L4D has tacked on a single player one. Once you start it though? You can’t have friends jump in and join the slaughter. Now here’s where my beef really kicks in: if you chose “Friends Only” from the campaign menu instead of single player, you can still play solo and then your friends can join in whenever they want. You can even switch the setting to “private game” so that your friends can’t join unless you invite them. So why did they feel the need to include a gimped single player, when a full fledged one already exists with a few logical choices from the main menu?? It’s a moot point anyways as playing Left4Dead solo really does lack that certain something. That frantic exhilaration of fighting your way through a hundred undead really isn’t the same when it’s not a shared experience.
Despite my few complaints, Valve has done exactly what they set out to do: Left4Dead sets a new standard for co-op gameplay. By keeping the campaign lengths under 2 hours, any group of friends can fit a full run-through into their schedule. By keeping the mechanics simple and familiar, anyone can jump in and be part of the fun. It’s accessible, edge of your seat zombie massacre fun. Finally, someone has given the survival horror genre the makeover it has so desperately needed, and I couldn’t think of a better developer for it than Valve.
Left4Dead is available for the Xbox 360 and PC now. The Xbox 360 version was played for this review, and currently retails for $59.99. You can purchase the PC version on Steam for $49.99 by following this link.







Neuromante on 29 Nov 2008 at 10:03 am #
I think the main point should be the “all the campaings are the same” part. I’m a PC player, and when tried the demo decided to not buy it -here it cost 40€- as long it’s a game that, in over 4 months -even less- I will be tired of it. Few diversity -even though the enemies spawn points are different from one game to another-, few weapons -wich has little difference between them, even between the UZI and the Shotgun- and only 4 campaings wich last, if you are bad enough, 2 hours each one.
4 months -> Game on the shelf. I’ve been playing Team Fortress 2 for over a year in PC -free updates and stuff-, for the record, and I like to buy a game and play it for more than 5 gears of hours.
Logical Choices on 26 Dec 2008 at 6:33 pm #
[...] Review: Left4Dead (Xbox 360)So why did they feel the need to include a gimped single player, when a full fledged one already exists with a few logical choices from the main menu?? It’sa moot point anyways as playing Left4Dead solo really does lack that certain . [...]
Ryu on 28 Dec 2008 at 7:29 pm #
If the four given campaigns didn’t have much of a difference from the get-go, I’m pretty sure that was Valve’s intentions. Left4Dead is an experience that no other game can compete with, and that alone keeps me going back for more. I love Left4Dead and despite the lack of diversity between campaigns, weapons, and characters, this game finally cured my hunger for the ultimate zombie apocalyptic online entertainment. Unfortunately, in reality, not many people may appreciate those hidden values like I do.
Adam on 30 Dec 2008 at 6:02 pm #
Neuromante, I’m sure that it’s not going to stay at 4 campaigns. They’re going to release the PC SDK soon so the community can make their own campaigns, and they’re going to release more in the future. It’s like Team Fortress 2: it seems like very little at start, but they just keep adding on and adding on to make it bigger. Not to mention that the players can add their own content, too.
Dan Zuccarelli on 30 Dec 2008 at 7:08 pm #
True, and though it’s only 4 campaigns it’s been different enough each time to still be engaging. Enemy placement (especially witches) keep you on your toes. Just be sure to play with friends at all times, so much better that way.
TheBBPS.com (Bits, Bytes, Pixels & Sprites) » Survival Horror: the Good, the Bad, and the Very Ugly on 07 Jan 2009 at 9:34 am #
[...] the story might’ve been a bit… out there, the game was still an improvement over the original. Left4Dead took coop play to a new level and with the highly innovative A.I. Director, the game is different [...]