The Obligatory “Games of the Year” countdown… #4 |
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by the hammer of Dan Zuccarelli! |
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So each of us has chosen our top 5 games of the year, and we’ll be posting one each day all week… leading up to our favorite games of the year on Friday. It was incredibly hard picking only 5 games to recognize, as this year we had some truly fantastic titles. Suffice to say there’s a ton of games we loved this year that didn’t make it into our Top 5. So it goes.
Feel free to agree/disagree/wish death upon our choices in the comments.

Metal Gear Solid 4 – nominated by Ryan
As always, Kojima went for a stratospheric level of storytelling and detail, and mostly got what he wanted. MGS4 is a stupefyingly constructed, baffling, mesmerizing, confusing ball of comicbook heroism and political commentary. Somehow the story really does manage to pick up the few hundred stray threads of the Metal Gear universe and tie them up into a semblance of finality. Stunning presentation and some honestly heart-pounding moments near the end made this one of my favourite experiences.
Fieldrunners - nominated by Jim
There were a lot of top notch tower defense games out there this year, most of which have a place in my heart (and all of which were begging for a place on this list). But if I have to pick only one (and I’ve forced myself to do just that) it’s going to have to be FieldRunners. Sure it may not have the variety of towers or the huge selection of maps that other games have, but that’s honestly what’s so appealing about it. There’s a certain elegance in it’s simplicity. A great art style, simple touch screen mechanics, and two distinctly different maps that offer completely fresh experiences keep me coming back for more on a daily basis. It’s easily the best game on the iPhone so far.
N+ - nominated by Kevin
The year’s most challenging trial and error game was refreshingly simple in its appearance (evoking memories of a Commodore 64 era long since gone) and mechanics but exhaustingly deep in map design and skill implementation. It’s a great game to pick up and spend fifteen minutes or three hours playing though I wouldn’t suggest the latter, you may go mad.
Braid - nominated by Dan
I know, it was pretentious as hell… and some of us just didn’t get it. But for those of us that did were given a deep puzzle game disguised as a platformer. A different time-control mechanic for each level ensured that you never fell into a “been there, done that” feeling and the narrative, while self indulgent, left me truly satisfied. The game gives you a true feeling of accomplishment when beating each puzzle and never seemed unfair in it’s difficulty.

Home on PS3 - nominated by Dan
Grand Theft Auto 4 - nominated by Kevin
World of Warcraft: Wrath of the Lich King - nominated by Dan
Fallout 3 – nominated by Ryan
Star Wars: The Force Unleashed - nominated by Jim
Fable 2 - nominated by Kevin





