Dear Bioshock, I’m Sorry. Love, Kevin |
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by the hammer of Kevin Alexander! |
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Dear Bioshock,
Though you were released over four months ago I just got around to finishing your offering this past Saturday night. I have to admit, you had my dearest admiration for a while but for some reason I just couldn’t break myself away to give you the attention you so dearly deserve. For now, I’ll blame it on The Orange Box.
Please believe me when I say this, I wanted to finish you. So many more kind and generous people already had and couldn’t stop saying enough nice things about you and that made me very jealous. I knew you had to offer something really good, I just had to get to that point. Luckily, about a week or two ago, I did and from that point on you were all I thought about.
If you only knew how much I can’t stand the stories and storytelling techniques in games you’d know how much this next statement means: I LOVED your story. I’m talking about the kind of love that can only be expressed in ancient song and epic poems written on parchment with white-feathered quills using the world’s finest inks. You (and Portal) have given me hope that one day there can be a place for all games to gather and tell stories that need a medium of interactivity on more than just a surface level.
I hold hope that one day I can spend the time letting you take me on another trip through the world of Rapture and the mad minds that haunt your once illustrious halls. Until then, would you kindly know that had I finished you in a more timely manner, there would have been a much more deserving spot on my top ten list for you.
Now if you’ll excuse me there are other sorely neglected games that are all begging for my attention. Please don’t worry though, you have my heart.
I love you.
Love,
Kevin









