Grand Theft Auto IV - nominated by Ryan
The biggest selling title of the first half of 2008, Grand Theft Auto IV continued the series tradition of mission-based madness while giving a much needed overhaul to everything from driving and combat to visuals and physics. Toss in an elaborate storyline and the series first multiplayer and you’ve got a recipe for instant success.

Burnout Paradise - nominated by Kevin
Wanna go fast? It doesn’t get much faster than on the mean streets of Paradise City. Burnout Paradise removed the series tried-and-true menu system and replaced it with a slick open-world design — a design that seemlessly tossed your friends into the multiplayer mix without ever setting a foot out of your car.

God of War: Chains of Olympus - nominated by Dan
Chains of Olympus did what most people thought was impossible: it took the PS2’s premiere franchise and put it on the PSP without any loss in visuals or gameplay. Some would even argue that Chains is superior to the PS2 versions that preceded it. The changes to the dodging system were enough to make this an A+ in our books.

Metal Gear Solid 4: Guns of the Patriots - nominated by Jim
Our site may be divided on Metal Gear, but those of us that like it like it a lot. MGS4 did more than than the monumental task of wrapping up a phone books worth of loose ends. It introduced game mechanics, shifted towards more action, and gave us the sublime Metal Gear Online. It kind of breaks your heart that **SPOILER REMOVED**.

Boom Blox - nominated by Christina
When Spielberg consulted game developers on his first project, he consulted the best. Born from an inspired meeting with legendary game developer Shigeru Miyamoto, Spielberg’s Boom Blox takes the simple mechanic of throwing a ball and turns it into a brilliantly fun and simple puzzler that everyone can enjoy.

Up next? Our Biggest Disappointments!