
I’ve got a bit of a gripe. Judging by what I’ve read on the web this past week, it seems as though Braid is nothing short of the second coming. Bloggers and reviewers across the board can’t wait to get their tongues in the asshole of developer Jonathan Blow, offering up an appreciative rimmer for all his hard work. I know I’m not going to win any friends by saying this but I’m going to say it anyways: I don’t get it. I don’t like Braid, and I really don’t understand why anyone would.
If you’ve been a regular reader around here you know that I’ve been a proponent of small games for some time now. And yes, I’m quite excited that an indie title like this is getting the attention that some smaller titles deserve. But I just don’t understand why. It’s a platformer that essentially borrows the time mechanics from Prince of Persia and evolves them into puzzle solving mechanics. Sure it has a cool visual and audio polish, but the whole thing comes across as more smarmy than it does brilliant. Does anyone out there remember Good Will Hunting? Braid is kind of like that dickbag in the bar that was talking down to Ben Affleck until Matt Damon stepped in and put him in his place. I like my games like I like my Matt Damon. Nobody likes a smarmy dickbag, Braid. That’s you. You’re the smarmy dickbag.
And before people start trying to tell me that the game is too highbrow for me, let’s not forget that the text between levels comes across like a 14 year old girl writing in her room on a Friday night while her friends get put on the rotisserie behind the bowling alley for pot and bragging rights. It’s not good. It’s fucking terrible actually. We get it, you’re tormented.
Does it play alright? Sure. But despite what you’re reading out there I’m not the only one to feel that this game isn’t all it’s cracked up to be. A smattering of comments from our staff and readers;
Faith:I downloaded Braid and I found it more frustrating than anything. I can’t collect all the puzzle pieces on the first level on the trial version. Unless I’m not able to and I just missed that point.
Kevin: I was able to finish the first two worlds but I needed some help. Dan flew through the game. He “gets” it, I don’t.
Katana: There were some puzzles that didn’t seem to have any logical solution, so that’s a definite negative point for a platformer. So cool, but not totally my cup of tea, and definitely not something I feel would be worth $15 of my money.
Xerxes3rd: I had high hopes for Braid, and while the art style seemed interesting at first, it got old quickly. It didn’t seem to click with me, I guess. I also felt that the movement controls could be slightly tighter. It’s not a bad game, but it won’t be getting my money.
Katana, Faith and Kevin all had the same complaint: the puzzles are too hard/illogical. And that’s really my big beef with it as well. You can put in a cool soundtrack, a slick look, some classic gaming references, and a neat play mechanic all you want. If the game goes past fun and right up to frustrating in the first ten minutes, it’s just not a good game. How this is the highest-rated XBLA game on MetaCritic I’ll never know. N+ runs circles around it.
Jim vs. Everyone else on the internet, Round 1. Go!