Review: Geometry Wars 2 (XBLA)

by the hammer of Jim Squires!

The original Geometry Wars was the Halo of Live Arcade. A must own title that was accessible to everyone, offered at a reasonable price, and addictive as shit. Some people would argue it’s what proved Live Arcade as a viable platform. Whatever the case it’s been more than two years since it’s initial release and twin stick shooter fans have been itching for a sequel. Sure we’ve had games like Super Stardust HD and Everyday Shooter to tide us over, but what about a follow up to the granddaddy of them all? Well it’s finally happened — Geometry Wars 2 is finally here.

GW2 takes the gameplay of the original XBLA release, tweaks it slightly, and adds in a mountain of new gameplay modes and options. It should probably be noted right out of the gate that all of this extra content comes at an extra price — GW2 weighs in a 800 points compared to GW’s 400. So is it worth double the pointage? If I could only use two words to answer that question, it would be these: FUCK YES.

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Microsoft declares August the “Summer of Arcade” Calendar makers miffed

by the hammer of Jim Squires!

It’s been a while since there were any stellar titles on Live Arcade that had me foaming at the mouth. As a matter of fact I can’t even remember the last game I bought on the service. It looks like Microsoft was getting a little tired of me spending my dollars elsewhere, and announced five HUGE Live Arcade releases for the month of August. Ok — four HUGE Live Arcade releases …and Braid.

I tease, I tease. Braid actually looks pretty cool. Here’s the list, courtesy of Major Nelson;
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