Alien Crush Returns!: An interview with producer Peter Dassenko

by the hammer of Jim Squires!

Being closet pinball junkies, we here at theBBPS shit a collective brick when we first caught word that Alien Crush would be getting a modern update courtesy of Hudson Entertainment. Exclusively available through WiiWare, the title is set to capture everything we loved about the TurboGrafx 16 original (and we did love it — check out our review here) and bring it into the 21st century.

Recently I had the opportunity to run a few questions past Peter Dassenko, the games producer. Here’s what he had to say;

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Xav meets Denis: Part 3 of 3

by the hammer of Jim Squires!

This final entry has to be my favorite. Denis talks about the one console/few publisher future and how the way the industry is going mirrors both the Hollywood system of the 20’s and 30’s and his predictions about our industry shadowing theirs. He also gets a little snippy about IP ownership and future games chat. Excellent stuff. Again Xav — bang up job.



Xav meets Denis: Part 2 of 3

by the hammer of Jim Squires!

In which Xav gently dangles Denis’ feet over the fire, and Mr. Dyack proves himself an adept firewalker.

His answer on the valkyrie thing is horseshit though. You want a penalty for death? Your armor degrades — that’s a penalty, sir.



Xav meets Denis: Part 1 of 3

by the hammer of Jim Squires!

Old friend to the site Xav de Matos recently had the chance to sit down and talk with Silicon Knights founder Denis Dyack. Joystiq will be broadcasting the interview in three parts, the first of which is up today. Thanks to the glory of the internet, you can check out an embed of the video here. ;)

Awesome work, Xav! Looking forward to part two. The teaser at the end is my number one question for the man.



TheBBPS talks with Telltale Games

by the hammer of Jim Squires!

In just a few short years, Telltale Games has gone from independent startup to the industry’s leading developer of adventure games. Comprised of former LucasArts adventure game devs, their work with titles like Sam & Max and Bone have repopularized the genre amongst gaming enthusiasts. Now the team is gearing up for the June debut of their latest project, Strong Bad’s Cool Game For Attractive People.

Recently I had the chance to sit down with Telltale Games own Emily Morganti. Hit the jump to check out our chit chat, wherein we discuss the imminent release of Strong Bad, the future of Sam & Max, and everything in between.

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David Jaffe talks Heartland

by the hammer of Jim Squires!

Remember when David Jaffe wanted to make us cry? He wasn’t going to just use harsh words and embarrassing photographs he took of your trip to San Juan, no sir. He was going to use the power of the PSP and a little game called Heartland that never came to be. They’ve just posted an interview with Jaffe over at The Escapist that talks about all things Heartland — what it was, why it failed, and what he learned from it. It’s kind of a depressing read because A) the game sounded awesome B) it’s a shame to see something fall apart due to poor staffing choices and C)it sounds as though Jaffe has grown bitter on this whole making a statement/changing the world through gaming thing;

I just want to make people happy and entertain people. I don’t need to push the medium forward, I don’t need to say anything. I really just want people to play the stuff we work on and have smiles on their faces.”

Boo, David Jaffe. Boo. If you don’t push the medium forward and make a genuinely meaningful experience in gaming, who will?