FanExpo 07 Interview: Red vs. Blue - Day Three

by the hammer of Xav de Matos!

BitCast Special Interview: Pvt. Donut himself, Dan Godwin, talks to THEBBPS.COM

We were lucky enough to sneak away the members of Rooster Teeth Productions as they quickly sold out of their awesome assortment of memorabilia including the DVD releases of The Strangerhood and all five seasons of Red vs. Blue.

Our last interview with the great people at Rooster Teeth Productions features Dan Godwin, voice of the sexuality questioned Private Donut. Dan talks about the original worries faced when creating Red vs. Blue, what Donut is up to now and if a Season One-Halo 3 remake is in the works… but we couldn’t get him to budge on that!

[audio:http://www.thebbps.com/podcast/BitCast_Special_Interview_Dan_Godwin.mp3]
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Stay tuned for more with the cast and crew of Red vs. Blue!

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FanExpo Interview: David Pea of Universal Designs on the HAZE Suit

by the hammer of Xav de Matos!

David Pea of Universal Designs and the HAZE Suit

Today’s feature interview is with David Pea of Universal Designs. UD is responsible for creating some of the most authentic replica costumes ever seen from the suits of Batman Begins, the demon from Legend and a Spawn replica so authentic the original designers could only tell the difference up-close. While roaming through the Con one suit at the Universal Designs booth caught my eye; featured at their booth was the full body armor of a Mantel soldier from the upcoming PlayStation 3 UbiSoft game, Haze.

In our interview with David, the sculpting master describes how UbiSoft contacted Universal Designs to create the suit from three images in a fraction of the time normally needed for a project this large.

[audio:http://www.thebbps.com/podcast/BitCast_Special_Interview_Dave_Pea.mp3]
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Look familiar doesn’t it? The suit is actually the same featured in the Haze E3 2007 trailer (available after the jump).

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Check out incredible work online on the Universal Designs portfolio @ UNIVERSALDESIGNS.CA

Now if only I could have figured out how to steal that HAZE helmet… that thing was perfect.

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FanExpo 07 Interview: Red vs. Blue - Day Two

by the hammer of Xav de Matos!

BitCast Special Interview with Kathleen Zuelch, the woman behind the mask of Red vs. Blue's mean freelancer Tex.

We were lucky enough to sneak away the members of Rooster Teeth Productions as they quickly sold out of their awesome assortment of memorabilia including the DVD releases of The Strangerhood and all five seasons of Red vs. Blue.

Our second interview was with the meanest freelancer alive, Tex, played by Kathleen Zuelch. It was strange talking to the woman behind Tex and not have our lives threatened, but Kathleen braved the crowd and spent a few moments with us talking about her Samus Aran-like reveal into the series and the possibility of Tex showing up in Halo 3.

[audio:http://www.thebbps.com/podcast/BitCast_Special_Interview_Kathleen_Zuelch.mp3]
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Stay tuned for more with the cast and crew of Red vs. Blue!

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FanExpo 07 Interview: Gavin Blair - Legendary Creator of ReBoot

by the hammer of Xav de Matos!

We interview the LEGENDARY Gavin Blair, creator of ReBoot & the

There are many legends in the animation space and Gavin Blair is at the top of that list. Creator of the first fully computer-animated television series in 1994, ReBoot created a trend we live and breathe today with film houses like Pixar and Dreamworks Animation.

Blair, who is also known as the co-creator of the animation found in the Dire Straights video “Money for Nothing,” is a pioneer in every sense of the word and a true legend in computer-animation and effects.

We had the chance to speak to Mr. Blair during his first-ever convention appearance and heard first-hand how ReBoot began and where the series is going now that it’s out of his hands.

Truly an exclusive interview you cannot miss.

[audio:http://www.thebbps.com/podcast/BitCast_Special_Interview_Gavin_Blair.mp3]
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FanExpo 07 Interview: Red vs. Blue - Day One

by the hammer of Xav de Matos!

Nicolas Audy-Rowland - Musical Genius of Rooster Teeth Productions

We were lucky enough to sneak away the members of Rooster Teeth Productions as they quickly sold out of their awesome assortment of memorabilia including the DVD releases of The Strangerhood and all five seasons of Red vs. Blue.

Red vs Blue: Season Five is now available at RedvsBlue.com - a MUST have for RvB fans!

First we took a few minutes with the musical mastermind Nico Audy-Rowland who lends his unique sound to the popular independent film house. Nico describes how he went from RvB fanboy to collaborator and what he thinks is in store for the beloved characters after The Blood Gulch Chronicles.

[audio:http://www.thebbps.com/podcast/BitCast_Special_Interview_Nicolas_Audy-Rowland.mp3]
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Stay tuned for more with the cast and crew of Red vs. Blue and a very special RvB Themed Giveaway you won’t want to miss!

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BitCast Special Interview: Chad Z. Hower

by the hammer of Xav de Matos!

BitCast Special Interview with Chad Z. Hower

Former Regional Developer Adviser for Microsoft Middle East and Africa, and responsible for 85 countries spanning 4 continents and crossing 10 time zones, Chad Z. Hower is infamously known to the gaming populace by presenting how Microsoft’s XNA software can interact with Nintendo’s Wii Remote.

We had the opportunity to sit down with the independent programmer between seminars across the globe in this exclusive interview, topics covered include:

  • How XNA and the WiiMote can work together in harmony
  • The open ended nature of the .NET platform
  • The truth behind the Half-Life 2 and Halo 2 YouTube WiiMote Videos
  • Programming as a form of art
  • What Microsoft thinks of the XNA/WiiMote presentation

[audio:http://www.thebbps.com/podcast/BitCast_Special_Interview_Chad_Hower.mp3]
Download The Interview

For more information on Mr. Hower and his work be sure to check his official Tech Blog online at KudzuWorld.com and his personal biography and history at Woo-Hoo.net.

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Interview With The Creator Of The World Of Warcraft Dance Styles Video

by the hammer of Kevin Alexander!

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Last night we posted this phenomenal WoW dance video that we saw on Kotaku. As soon as I saw it I rushed off to find the creator and send him a few questions for a quick email interview. They start below and finish after the jump.

First some basics: What’s your name and age? Where do you live and what do you do for a living?

My name is Tom Hope-Parry, I’m 24, and currently living in the UK, Wales. I’m an animator, but almost fresh out of university so I guess you can start making some pretty strong links.

What sparked the idea to put the video together?

Hard to say really, I’ve wanted to make a WoW related movie for quite a while. With that aside I took a personal interest in where the styles of dances came from. Seeing the Napoleon Dynamite dance on the Blood Elf male really amused me, I love that film and I’ve always loved that dance scene. It made me curious as to where other dances came from. I decided it would be fun to match them with the WoW characters to see exactly how closely they moved together. The Blood Elf female was the first that I made and since it worked so well I continued to make the rest. It wasn’t really until later on that I thought to post it on You-Tube.

The attention to detail is pretty amazing, especially the clothing you put the WoW characters in matching the sources. How did you accomplish that?

I used a free program called WowModelViewer, which basically enables you to display any model from the game and equip characters with any item of armor or weapons. You can then create images or movie files from the display. It seems to be a commonly used tool and it can help create far better effects than just capturing straight from the game. I spent a lot of time searching through to find the best possible items for each scene.

It was important to try to make the character fit, and was really the enjoyable part about doing this too. The movie really would have had a poor end result if i had just layered the character on top without all the effects, this seemed a little more sophisticated. Lighting, shadows and scale were important things to consider so as to make the characters match the scenes. I included subtle motions of the character to follow the movements of the camera too. These things really helped bring the character to life, and help make it feel the character fits directly into the scene.

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