
Last night we posted this phenomenal WoW dance video that we saw on Kotaku. As soon as I saw it I rushed off to find the creator and send him a few questions for a quick email interview. They start below and finish after the jump.
First some basics: What’s your name and age? Where do you live and what do you do for a living?
My name is Tom Hope-Parry, I’m 24, and currently living in the UK, Wales. I’m an animator, but almost fresh out of university so I guess you can start making some pretty strong links.
What sparked the idea to put the video together?
Hard to say really, I’ve wanted to make a WoW related movie for quite a while. With that aside I took a personal interest in where the styles of dances came from. Seeing the Napoleon Dynamite dance on the Blood Elf male really amused me, I love that film and I’ve always loved that dance scene. It made me curious as to where other dances came from. I decided it would be fun to match them with the WoW characters to see exactly how closely they moved together. The Blood Elf female was the first that I made and since it worked so well I continued to make the rest. It wasn’t really until later on that I thought to post it on You-Tube.
The attention to detail is pretty amazing, especially the clothing you put the WoW characters in matching the sources. How did you accomplish that?
I used a free program called WowModelViewer, which basically enables you to display any model from the game and equip characters with any item of armor or weapons. You can then create images or movie files from the display. It seems to be a commonly used tool and it can help create far better effects than just capturing straight from the game. I spent a lot of time searching through to find the best possible items for each scene.
It was important to try to make the character fit, and was really the enjoyable part about doing this too. The movie really would have had a poor end result if i had just layered the character on top without all the effects, this seemed a little more sophisticated. Lighting, shadows and scale were important things to consider so as to make the characters match the scenes. I included subtle motions of the character to follow the movements of the camera too. These things really helped bring the character to life, and help make it feel the character fits directly into the scene.
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