Review - Viva Pinata: Trouble in Paradise (Xbox 360) |
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by the hammer of Jim Squires! |
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I liked the first Viva Pinata. I liked it quite a bit actually. It was the first game my wife and I found ourselves fighting for TV time to play. So when I heard there was a wholly legitimate sequel on the way that would support the Vision Camera and add in a new trapping element? That’s when I knew that, despite the crack-like addiction I would likely form to the franchise again, I had to give it a shot.
For the most part Trouble in Paradise plays exactly like it’s predecessor. This can be both a good thing and a bad thing. On the one hand VP was a solid title and didn’t need much re-tooling. The few gripes people had about the original have largely been addressed. On the other hand, playing Trouble in Paradise feels a little too familiar. The new additions make for some refreshing changes at first, but quickly begin to feel like a few bells and whistles that were stuck on to justify calling it a sequel. More than anything Trouble in Paradise feels like a standalone VP expansion pack, and that’s not a bad thing. The pricing feels right for the package offered, and it’s giving VP a new lease on life. So many people overlooked the original that it’s great to see Microsoft give these papery party animals a second chance to find an audience. Considering so few of you picked up VP the first time, I think it’s time I cleared up a few things about what Viva Pinata is and what Viva Pinata isn’t.



It’s been a long time since I’ve written anything linking to my man-crush Chris Kohler, but when the man has something to say I think you’d all better perk your ears up and listen. 



