Review - Motorstorm: Pacific Rift (PlayStation 3) |
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by the hammer of Jim Squires! |
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Before I write this review, I think it’s important for me to confess about the small love affair I had with the original MotorStorm. Not only was it my favorite racing title of the past few years (sorry Wipeout!), but it’s the game that sold me on the PlayStation 3. Before MotorStorm hit I was really on the fence about picking a PS3 up. Would it be a success? Would there be enough games that I couldn’t get on my 360 to warrant a purchase? Would Blu-Ray win out over HD-DVD? Back in March 2007 all those questions were still up in the air.
…and then I saw MotorStorm. It was on a playable kiosk at my local FutureShop (it’s like Best Buy, only Canadian). Within five minutes the question went from if I should buy one to how quickly could I afford it.
While the original MotorStorm had it’s detractors, it was easy to look past it’s flaws and enjoy the creamy middle inside. Now, only 18 months later, MotorStorm is back. But does Pacific Rift build on the awesomeness that came before, or just retread the muddy tracks it laid down in the first game?











