The recent hype surrounding the upcoming wii-welease of Dead Rising got me thinking. Sure the original game had it’s potential, but the whole thing was a poorly executed mess. Why in the hell would they want to port this monstrosity? Why would Capcom want to bring Dead Rising back from the dead? (see what I did there?)

And then I really did some thinking. I can’t remember a game that got my panties in a twist more than Dead Rising did. Not because it was bad, but because I wanted it to be so good. And at it’s core it was. Shower heads through zombie skulls? Lawnmowers munching up undead parts? A fucking sword? It had everything. I even loved the photography. But then when it came to the mission structure — the glue that should have held all of this quality gameplay together, Capcom stumbled head first into a weed whacker. Save points were damned near inaccessible (it shouldn’t take me half an hour to get back to one when I want to shut the damned game off), and worse yet, if you missed a timed story event it was gone. After that happened (and it always happened) the game was just about hacking zombies until your thumbs bled for no real reason. I couldn’t imagine a situation that pissed me off more — gameplay I loved shattered by paint-chip snacking developers who didn’t realize that games are supposed to be fun.

They say the new Wii version may fix a lot of this, and based on that alone I’m eager to check it out. Still, if the screens are any indication this version is going to be a port that completely misses the point. Swarms of zombies are scary. Gaggles of zombies are not.

So what about you — what game got you so mad you wanted to chuck the disc through the developers undead skull?