3 in 5: Stuntman (PS2), reviewed |
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by the hammer of Dan Zuccarelli! |
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There’s some games out there that go right to the heart of who we are, and play on our deepest fantasies. No matter what the rest of the game looks like you’re into it cause it lets you play out some scenario you’ve always wanted to play. The first Star Wars game that let me take down an AT-AT comes to mind, or being able to create your own movie in “The Movies”. A few years back there was a game that I knew I would buy on day one. A game where I could care less what scores it got, I knew I had to have it. A game where I could be a stunt driver. The game was Stuntman.
Basicially, you’re thrown onto a movie set, and have to perform a series of actions (Pass close on the right, jump flaming barrels, flip car onto spot, corkscrew jump over river, etc). The game then puts you in a scene and the director yells out the directions over your headset. There’s alot of different stunts in alot of different vehicles in a lof of different movies. But is it enough?

The concept was simple: you work for a group of smuggler’s and complete a variety of missions that usually involve picking up or dropping off contraband. Missions vary from standard ho-hum races to team-based scrambles to pick up more cargo than the competition, with the real highlight of the game being the cat and mouse missions against the police.
Manhunt 2 just garnered the “kiss of death” rating of Adults-Only (AO), instead of the expected M for Mature. What’s this mean? Most retailers won’t carry the game (EB, Gamestop, Best Buy, Target, WalMart to name a few) which pretty much renders it non-existent in the retail world. Naturally this leaves it no chance of commercial success.
I admit I’m no student of 80’s music, but I’ve never even heard of most of these songs. 


