When We Were Young: A review of SNK Arcade Classics, Volume 1 |
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by the hammer of Jim Squires! |
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When most people think of the video arcade, they think of the early eighties. Those were the days of wine and roses (and Pac-Man). Of course it didn’t last very long. The bubble burst and, for the most part, the arcade scene died a quick and painful death. During my formative years however the arcade scene had a brief but successful resurgence. The early nineties saw a number of great titles that brought the popularity of quarter-munching electronic entertainment back to the forefront. Games like Street Fighter II, Lethal Enforcers, and the six-player X-Men Arcade ruled the day. But tucked away in the back of the arcade was one cabinet that few of us knew what to make of. It usually cost a little more than the rest, but it didn’t have just one game. You could choose from two, four, or — if your local arcade could afford it — up to six different games. The big red cabinet didn’t have much in the way of art to draw you in, just big white letters in a generic font . They read NEO-GEO. From the second I put my first fifty cents into that machine, I was in love.



The collection includes a few others worth nothing as well. Baseball Stars 2 is the sequel to the superb NES game, and everyone should know about Metal Slug. Fatal Fury, King of Fighters, King of the Monsters, Magician Lord are all Neo Geo arcade games and do a good job of rounding out the package.
The long-running Wipeout racing series has its roots deep in the history of the PlayStation. Its first incarnation was a slightly dodgy affair that held the promise of 3D antigravity racing, and despite a number of problems it went on to become a hit as the first non-Japanese PlayStation game. Wipeout 2097, or Wipeout XL as it was known in North America, was an amazing upgrade that fulfilled the promise and became what is still widely considered a watershed game. After a number of sequels, and a strangely weak showing on the PS2 with Wipeout Fusion, the series seemed to have gone on hiatus for a number of years. And then when the PSP launched in March 2005, like a fiery vodka-and-Red-Bull-fuelled techno phoenix, Wipeout Pure appeared, and it was the very best version of Wipeout ever made.



