Review: Fable II (Xbox 360) |
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by the hammer of Jim Squires! |
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When the original Fable was released on the Xbox back in 2004, there were mixed reactions. On the one hand it under-delivered on everything Peter Molyneux had promised. It was so far short of the goal that it actually lead to Peter offering a public apology on his company’s official website. On the other hand? Despite not being the world we were promised, where our actions and the passage of time would have a true and lasting impact on everything we touched, Fable offered one of the best action-RPG experiences that we’d seen to date. No matter how far it fell short of the mark, Fable offered some amazingly addictive gameplay that easily ranks it in the top 5 games available for the original Xbox.
But what did they have in store for Fable II? Was it to be more of the same, or would Mr. Molyneux again shoot for the stars? And if he did, how close would he get before falling?

There’s no doubt that more often than not I’m looking forward to the AAA release titles like Gears of War 2 or Resistance, but I think what truly gets me excited about video games these days is finding that diamond in the rough, the little indie or niche title that no one is talking about but is fantastic nonetheless. I think it’s similar to my love for movies, sure I think 300 was fantastic, but give me a off-the-wall or foreign film any day of the week.
Ever since the first Lego Star Wars game there’s just been something about the series that strikes a chord with me. Granted they’re essentially kids games at heart but the style and execution give them a much broader appeal. I for one have spent a large amount of time playing the games with my fiancee, both the Star Wars and (to a much lesser extent) Indiana Jones. They’re fun, mostly simple and a great way for us to get some gaming in together. 





