FieldRunners 1.1 is finally here!

by the hammer of Jim Squires!

I just woke up to some of the best day starting news I’ve had in ages — FieldRunners 1.1 is now available on the iTunes App Store!

In case you somehow missed it, FieldRunners is a tower defense game for the iPhone/iPod Touch that we reviewed a few weeks back and gushed all over.  It’s still the go-to game on my Touch, and I don’t see that changing anytime soon — especially now that we have a new map, some new Runners, and an Endless mode!  Version 1.1 is essentially a free expansion pack rather than a simple bug fix like most +.1’s end up being.

If it’s good enough for Curt Schilling, it’s good enough for you — still only $4.99 on the App Store.  Hit the jump for the full list of additions;

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Preview - Defense Grid: The Awakening (PC)

by the hammer of Jim Squires!


Defense Grid: The Awakening (PC) - video 1 (HD) from Hidden Path Entertainment on Vimeo.

Tower defense games have become something of a passion of mine over the last year. After being turned onto the genre with 2007’s Desktop Tower Defense and falling head over heels in love with PixelJunk Monsters and FieldRunners, I’ve become something of a ravenous beast when it comes to the consumption of little army men running through my defense grid. Which brings us to… Defense Grid. Not my smoothest transition, I know — but the video above should make up for any failings in literary style on my part.

Defense Grid: The Awakening is the first tower defense game I’ve seen that had me panicked about the system requirements — it just looks that good. Launching on Steam later this month for $19.99, Defense Grid promises 20 varying environments, 10 different towers, 8 hours of campaign mode, multiple strategic solutions to each stage, and of course, Steam achievements. Oh — and those system requirements? Turns out they’re not as bad as I thought. I think we can all scrape together 1.8 CPU and 512 RAM.

Mmmmm…. Tower defense…



Review: Fieldrunners (iPhone/iPod Touch)

by the hammer of Jim Squires!

While not exactly lacking for games since the release of firmware 2.0 back in July, picking quality gaming titles out of the hundreds available on the App Store can be quite a chore.  That’s why I was so pleased when I stumbled across Fieldrunners, a tower defense game that’s as addictive as it is well-suited for the platform.

Those who read the site should know we’re no strangers to tower defense.  Our countless mentions of Desktop Tower Defense and PixelJunk Monsters should prove us old hat at the genre.  So what is it that sets FieldRunners apart?  It’s a little bit of nothing, and a little bit of everything.
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WiiWare Review: Defend Your Castle

by the hammer of Jim Squires!

When the WiiWare service launched earlier this week, all anyone seemed to talk about was Lost Winds. And while the prospect of virtually blowing a little boy for a couple of hours certainly sounds appealing, the call to arms in Defend Your Castle was just too loud to ignore. And so this past Monday. I launched into my week-long love affair with WiiWare’s lowest priced launch title, Defend Your Castle.

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