Miyamoto to gamers: Wii Music wasn’t meant for you. |
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by the hammer of Jim Squires! |
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When it finally debuted at E308, I was less than warm to what I had seen of Wii Music. The whole thing seemed less like a game and more like an interactive music experiment. Judging by the harsh reviews and complaints of my friends who’ve tried it my speculation wasn’t that far off. In a recent interview with EDGE Magazine, Miyamoto goes out of his way to use the word “software” instead of game to describe it and distances himself from all of the other music games on the market. Over the course of six pages he explains how Wii Music is meant to bring the joy of music to failed musicians and young children, not gamers. Some highlights;
…while I wish I was good enough to perform for people, no matter how much I practiced I still feel that my instrument performance is not very good. It feels to me like I’ve spent the last 30 years trying to become a musician and finally, with Wii Music, I’ve created an instrument that allows me to have that experience.
I really don’t know who are actually going to purchase the game, but I hope that schoolchildren will play… I want many small children to get access to Wii Music.
I did not think about other music software at all when we were developing Wii Music. When it comes to the existence of other music software, maybe I should say I wish for the success of other music software, but Nintendo and I myself really don’t like to be compared to something already exists in the market.
Me? I’ll stick with the kazookeylele thank you very much. Read the full interview here.




